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Fred_DM: i never suggested any such thing. what i would like to see is for GOG to start offering OPTIONAL Steam keys with their regular DRM-free installers.
Apparently GOG are doing well enough not to have to share their cake with Steam or to make a living out of leeching upon Steam like those other lowlife distributors so you really can't expect them to give Steam a part of their income just because some users want that option. If you are really so desperate for both GOG versions and Steam keys: nobody is keeping you from buying both. That's your "optional".
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Fuzzyfireball: No, can't say I see an issue. GOG seems to be balancing their releases pretty okay.
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Fred_DM: and nobody contests your assessment. in fact, your post only backs up Simon's claim: "balancing" isn't "focusing".
GOG isn't Good Old Games anymore, so I fail to see how they lost their focus when they're doing what they set out to do. Sell indies and new games along side old.
Yeah, that's the reason to be buying more Steam games instead of GOG games, because of a stupid app. Besides the fact I don't have a smartphone, I would never buy anything on something that wasn't a full blown computer or use anything smaller than a desktop for anything remotely serious.
DON'T LISTEN TO 'EM GOG, YOU ROOOOCK!
I would buy more on GoG if they had more complete collections/games from devs they already have some from. For example, they have the Geneforge saga on GoG (WOOT! HELL YA!) but they don't have Avadon, or any of the Avernum Games (Great Trials/Escape from the pit which are the latest in the series) which is a big bummer.

There are many game collections I would much rather have on GoG than on Steam but unfortunately I'm limited. Also, I find it odd that sites like GamersGate have a complete collection of DnD games (Full pack of BG1+2 and expacks, IWD1+2 and xpacks, TOEE, PS:T) but GoG makes up for that with the big sales like they just had this weekend (though I would still like to see them slightly cheaper :/).
I'm not too fussed on steams mobile app.

I've used it to make purchases precisely twice, once was just so I could point at it in front of my mates and yell "IMMA BUYIN MAH GAMES ON MAH PHONE!!!" and the other was when I was overseas and didn't have access to a computer but wanted to buy something that was on sale, at which point Steam politely told me to go eff myself for being in another country and didn't let me buy it.

Personally I don't see the necessity of a mobile purchasing platform unless what I'm buying is an actual mobile app, in which case I've bought plenty of mobile games through googles play store.
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Giltonnam: I find it odd that sites like GamersGate have a complete collection of DnD games (Full pack of BG1+2 and expacks, IWD1+2 and xpacks, TOEE, PS:T)
yeah. for that specific reason I bought that pack from gamersgate....even on sale those games were more expensive here because they were sold separately unlike everywhere else....

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haven't gotten to the first page yet but...
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F4LL0UT: Apparently GOG are doing well enough not to have to share their cake with Steam or to make a living out of leeching upon Steam like those other lowlife distributors so you really can't expect them to give Steam a part of their income just because some users want that option. If you are really so desperate for both GOG versions and Steam keys: nobody is keeping you from buying both. That's your "optional".
yeah, don't need to have prices here go up to balance them throwing chunks of their revenue to a competitor steam for having the option of keys for using that client of theirs.
And even if that made any sense it goes directly against gog's entire drm free thing so it'll never happen...so now to start at the beginning and see if I misread that out of context lol
Post edited December 05, 2012 by pseudonarne
You know. The reason for the Steamapp in the first place was for the community first oddly (read that somewhere). I have tried using the Steamapp but its erratic. Only time i really use it is during Steam sales :P.
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nijuu: You know. The reason for the Steamapp in the first place was for the community first oddly (read that somewhere). I have tried using the Steamapp but its erratic. Only time i really use it is during Steam sales :P.
For me is working better than their bloody decade old client. Is there some hidden contract in the world that says in each gaming client the store has to be the worst part?
I don't have a Steam account nor a smart phone so I cannot say anything about their app, but I still have hopes of owning a smart phone one day and would really like to be able to browse the GOG website or a use a GOG app then.
I think it might be a nice thing to do in the train on my way home or in similar situations.
So I'm all in favour of creating a GOG app or making the site work properly on smart phones. :)
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ktchong: ... The point is: GOG needs to have a mobile app for iOS and Android. This is really basic in operating in markets nowadays....
I feel GOG doesn't really need a mobile app because I wouldn't know what it should be good for. The downloader could be OS-independent and it's functionality could be extended but the real thing is that the website should become more light. Probably it's next to unusable on mobile devices. I don't know but I know that GOG's website consists of MB and MB of hidden lists and other clutter.
A mobile app does not to offer the full features of the GOG.com website. It should sales

Let's take the Thanksgiving weekend as an example. Let say on Wednesday evening I left work and head straight to the airport to fly back to my parents. I brought my smartphone and charger, but I did not bring a computer, (nowadays smartphones offer most basic functions of computers, like checking emails, reading news, watching YouTube, etc., and checking Steam flash sales.) I did not get back until Tuesday morning.

That's when GOG website became a problem. It did not render properly on my phone. The menu bar on the front page could not operate correctly. I was only interested in checking the weekend and Black-Friday-thru-Cyber-Monday sales, yet the GOG would inconvenient download the entire webpage onto my phone when I was only interested in checking the sale updates. GOG was inconvenient and poorly designed for mobile devices.

Even if GOG does not offer a mobile app like Steam does, the very least GOG could do is to design a mobile-friendly webpage and redirect mobile browsers to the webpage. Currently, GOG does not even have a mobile-friendly webpage. In these days and age, when mobile devices have become more popular and widely used than home computers, it is really backward for GOG to not have a mobile app or even a mobile-friendly webpage.
Post edited December 05, 2012 by ktchong
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Pheace: So, you think every developer will start making games with engines that can only be used in WinRT and thus only be sold through the Windows Store you mean?
Developers make games that people want to buy.

I think many end-users start expecting WinRT features from their new games, even if it means something mundane and simple like being able to navigate in the game menus with optional touch screen controls (ie. touching on "New Game" instead of clicking with the mouse on it). It seems to me that already now more and more x86 PCs, at least laptops, come with a touch screen by default, and I expect that in a few years PCs without touch screens are not necessarily even sold anymore.

I think this discussion is also a good example how users start expecting WinRT features from all the software they run in Windows 8:

http://www.gog.com/forum/general/windows_8_tile_icons_do_we_need_pin_gog_like_pin_steam

I guess it is a bit similar phenomenom like "normal user does not accept games anymore which need to be installed manually, and where patches have to be installed separately too". I mean, a Win8 game without (optional) touch screen controls in the menus? That's almost as bad as a game without auto patching! What is this, 1999? :)

While MS-DOS games ran just fine in Win9x, people mostly just stopped buying more of them, and wanted to buy Win32 games instead for their Win9x boxes. I could easily see a similar thing starting to happen in the long run also with Win8, when enough people have migrated to it. I think Microsoft has already stopped delivering Win7 to OEM suppliers, so more and more people will migrate.

As for WinRT games not ever being up to par with legacy Win7 games... that Hydro Thunder game I loaded yesterday from the Windows Store seemed quite good with its detailed hires 3D graphics. I believe it is a WinRT based game? I think it looked just as good as legacy desktop racing games I've seen, I think it was even running in 1920x1080 resolution.
Post edited December 05, 2012 by timppu
I think gog had lost it since it came with indie games and steam is a competitor of gog since steam is selling old games as well and because of that those games dont come on this.
Space quest 1 vga, ufo enemy unknown. Since i dont bother to look the whole steam account i think there are more old games on steam that wont go on this one. Btw why so much on fred i think he made some good points. Is this what gog has become?