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Digital Eel's mesmerising arcade trip "Brainpipe" can be had for a price of your own choosing for the next few days, from:

https://indiegamestand.com/

You'll get a DRM-free copy and also a Steam key.

I love this game. It's small, but almost perfectly formed, and although the initial addiction naturally faded, I've continued to fire it up on regular occasion ever since I bought it.

You can't really go wrong with a pay-what-you-want price (and all the better if you like the chosen charity), so I can only recommend it highly to anyone who never picked it up.

I previously described it thusly:

"Digital Eel are very good at creating games that you might only play in short bursts, but will keep on your hard-drive permanently, meaning that their games are there any time you feel like a quick burst of fun. Brainpipe has you flying through your own mind, avoiding harmful obstacles, and collecting glyphs for extra points. The graphics are neat (if difficult to make sense of in static screenshots), the gameplay is smooth, and the soundtrack is superb, constantly throwing strange little 'memories' out at you. As with most Digital Eel games, things are randomised so that the game never gets old."

and:

"Brainpipe is a simple but beautifully-formed first-person "avoid-em-up", with superbly unique visuals, excellent audio, and remarkably addictive gameplay which starts out relaxing, but really cranks up the intensity as you go."
Post edited October 16, 2012 by Shadowcat
We have a thread about IGS already

http://www.gog.com/en/forum/general/indiegamestand_current_game_will_be_updated

Sadly, I don't share your enthusiasm for Brainpipe.
Zdim's own description from the original launch might also be of interest:
Brainpipe is in the arcade game zone, and kind of retro. You fly through a psychedelic wormhole-like twisty tube avoiding abstract obstacles and collecting "glyphs" as colors, patterns, music and speed shift in intensity. There's no shooting or powerups, things we deliberately wanted to avoid as a kind of challenge.

I had a lot of fun contributing to Brainpipe's design with Bill and Iikka, and I'm proud to call it a true and equal collaboration. Everyone got neat ideas in that really helped to improve the basic game.

I had even more fun making music and sfx for the game. Artist Bill (Phosphorous) contributed tracks too. Did you know he creates amazing soundscapes? True, and the stuff's great! Now, this "music"...A lot of it in the game is nontraditional, more ambient and uses techniques of musique concrete, a realm of music involving found sounds and manipulated sounds that Bill and I have been into for a long time. Myself, since getting into composers like Stockhausen and Varese when I was a kid. Bill, falling into it naturally and doing it for fun, like jamming with multiple self-made ambient tracks playing in his art studio. Outer space, man!

You know, making this kind of music is fairly easy. The trick is putting it together in such a way that it doesn't make too many people want to throw up. Aha! It's dangerous. You're going on intuition and, to a great degree, giving it over to chance. You could end up with crap. But I don't think we did. The results in Brainpipe turned out really interesting. In fact, I think there are sonic surprises in store for folks who play the game all the way through to its conclusion.