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Updated OP, and both of the bonus games have never been bundled. One of them has cards.
Kairo is a wonderful atmospheric game. Highly recommended.
Looks like all Steam (have LOA already and Iesabel only other interesting game - prefer desura)
Mutant Storm Reloaded, Vox, King Arthur's Gold, Kairo and Iesabel are all on Desura, but this bundle includes only Steam keys.

It would be good if everyone who cares go to the Playblink chat and mention that it would be nice to have Desura keys included in the bundle where available, so that they know there's a demand.
Post edited February 21, 2014 by Barefoot_Monkey
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Barefoot_Monkey: Mutant Storm Reloaded, Vox, King Arthur's Gold, Kairo and Iesabel are all on Desura, but this bundle includes only Steam keys.

It would be good if everyone who cares go to the Playblink chat and mention that it would be nice to have Desura keys included in the bundle where available, so that they know there's a demand.
They don't plan on changing that anytime soon. This is what the Blink rep said on CAG:

"Thanks for the comment. When we first planned this we intended on the bundle being Steam only (though possibly offering DRM-free options as an alternative to the key that is included as well). I don't see that changing any time soon. I'm one of those people that likes to see everything on one platform myself."

http://www.cheapassgamer.com/topic/326620-blink-bundle-megathread-1220-the-hidden-gems-bundle/page-18#entry11547569

The rep responds pretty quickly over there, so if you have suggestions or questions it might be best to ask him in that thread.
Post edited February 21, 2014 by spoderman
Hey there. I'm the project coordinator of Blink Bundle.

We are looking into adding DRM-Free options in the future (but only as an alternative and not DRM-Free only), but it isn't as easy as turning on a switch. Especially since the response to Blink Bundle has been pretty overwhelming, and we're playing a bit of catch up while we try to keep things rolling. We intend on adding the infrastructure, but it's going to take time.

There is an additional issue though. It's incredibly easy for us to ensure all Steam. It's not as easy to make sure every developer participating is okay with the DRM-Free option. It's even less likely that every developer is able to get us Desura keys, since some aren't even part of it.

We'd end up inviting more complaints from people that aren't okay with the fact that only 7/12 games offered DRM-Free. Those customers would feel ripped off, and I can understand why. Same thing could be said for someone that preferred Desura, since it's likely in the future that less participants would be okay with that.

We're going to do our best to try to offer a bundle that everyone can jump on board with. But we're going to make sure we have things worked out fully before adding them.
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salionski: Hey there. I'm the project coordinator of Blink Bundle.

We are looking into adding DRM-Free options in the future (but only as an alternative and not DRM-Free only), but it isn't as easy as turning on a switch. Especially since the response to Blink Bundle has been pretty overwhelming, and we're playing a bit of catch up while we try to keep things rolling. We intend on adding the infrastructure, but it's going to take time.

There is an additional issue though. It's incredibly easy for us to ensure all Steam. It's not as easy to make sure every developer participating is okay with the DRM-Free option. It's even less likely that every developer is able to get us Desura keys, since some aren't even part of it.

We'd end up inviting more complaints from people that aren't okay with the fact that only 7/12 games offered DRM-Free. Those customers would feel ripped off, and I can understand why. Same thing could be said for someone that preferred Desura, since it's likely in the future that less participants would be okay with that.

We're going to do our best to try to offer a bundle that everyone can jump on board with. But we're going to make sure we have things worked out fully before adding them.
Any plans of adding amazon as a payment option for the future? thanks :)
Post edited February 22, 2014 by GastonArg
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GastonArg: Any plans of adding amazon as a payment option for the future? thanks :)
Unfortunately it's not really possible until Amazon expands their system. We're not an American based company. That's really the only reason why it's not offered by non-American companies like Blink, IG and Bundlestars. It's not because we don't want to. They won't let us.
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GastonArg: Any plans of adding amazon as a payment option for the future? thanks :)
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salionski: Unfortunately it's not really possible until Amazon expands their system. We're not an American based company. That's really the only reason why it's not offered by non-American companies like Blink, IG and Bundlestars. It's not because we don't want to. They won't let us.
I understand, amazon tends to be very "restrictive", that's a pity really :( will try with paypal but I really really dont like it and google wallet is not an option.
Thanks for answering :)
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salionski: Hey there. I'm the project coordinator of Blink Bundle.
Why hallo thar.

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salionski: We are looking into adding DRM-Free options in the future (but only as an alternative and not DRM-Free only), but it isn't as easy as turning on a switch.
Fair enough.

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salionski: Especially since the response to Blink Bundle has been pretty overwhelming, and we're playing a bit of catch up while we try to keep things rolling. We intend on adding the infrastructure, but it's going to take time.
Indeed, congratulations on the first bundle. It was certainly a stellar collection of games, which no doubt boosted popularity and word of mouth. At the same time though, I think you've implicitly acknowledged that those sales could have been much higher if you had included DRM-free versions.

The second bundle's sales reflect the somewhat poorer quality of it. Granted that 4000+ bundles is a reasonable performance, but it's hardly overwhelming. Indie Royale and Groupees both manage 3000-4000 sales per bundle, and they release bundles so regularly it makes your head spin.

The problem with only offering Steam keys is that you're forced to accommodate the Steam crowd's somewhat higher expectations.

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salionski: There is an additional issue though. It's incredibly easy for us to ensure all Steam. It's not as easy to make sure every developer participating is okay with the DRM-Free option. It's even less likely that every developer is able to get us Desura keys, since some aren't even part of it.
Nobody's expecting Desura keys for ALL games, but most developers are on Desura (except those that are Steam fanatics and refuse to publish anywhere but Steam) and do provide Desura keys. See Groupees.

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salionski: We'd end up inviting more complaints from people that aren't okay with the fact that only 7/12 games offered DRM-Free. Those customers would feel ripped off, and I can understand why. Same thing could be said for someone that preferred Desura, since it's likely in the future that less participants would be okay with that.
I don't see it that way. The Xbox One in particular has caused a groundswell of anti-DRM sentiment which is likely to work against Steam in the coming years. General forum talk has gone from "DRM doesn't matter" to "DRM is bad".

Sure, you're going to have a minority of indie developers who are insistent on using Steam and Steam only for personal ideological reasons. Thankfully, outside of triple-A circles, this is a minority nowadays - very few indie developers release on Steam only. The vast majority have the foresight and experience to know that DRM is bad PR, ineffective as an anti-piracy measure, and poor business as you're cutting out 30-40% of your potential market. That's why GOG is increasingly seeing more and more day-one indie releases. A few have staggered their DRM-free releases, like The Banner Saga and Dust: An Elysian Tail, but they still came eventually.

You've now got the attention of the bundling world. With this attention comes a certain power in negotiation, which means you have the ability to assert certain principles. The ball is now in your court - you can choose to solely pursue the mighty dollar and eventually fade into oblivion as one of the countless ranks of glorified Steam key resellers, or you can try and catch the proverbial ball that Humble Bundle has so infamously fumbled, use it to make a statement and gain some extra goodwill.
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jamyskis: Indeed, congratulations on the first bundle. It was certainly a stellar collection of games, which no doubt boosted popularity and word of mouth. At the same time though, I think you've implicitly acknowledged that those sales could have been much higher if you had included DRM-free versions.

The second bundle's sales reflect the somewhat poorer quality of it. Granted that 4000+ bundles is a reasonable performance, but it's hardly overwhelming. Indie Royale and Groupees both manage 3000-4000 sales per bundle, and they release bundles so regularly it makes your head spin.
4k sales in the first 24 hours isn't that much below the sales in the first day for BB#1. And BB#1 had the 1st week pay less gimmick associated with it as well. And it didn't have more than a dozen bundles competing against it. So I think you might be going a bit overboard.

Though we have been working on providing DRM-Free options soon the amount of people requesting it has been incredibly low. We get more requests that we work on providing soundtracks and even small site enhancements. Still, we are always going to try to expand to be more accommodating to almost everyone anyway.

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jamyskis: Nobody's expecting Desura keys for ALL games, but most developers are on Desura (except those that are Steam fanatics and refuse to publish anywhere but Steam) and do provide Desura keys. See Groupees.
You're not expecting it. Some others might not be expecting it. But there are people that will expect it. Even more if we miss games providing DRM-Free options. It's a concern. Desura has other issues. They had a couple events in the past few weeks with having a delayed response to key requests from developers. That's something that has an impact on us, so we're in a wait and see mode with adding Desura as well. Plus, we have to concern ourselves with making sure the account page doesn't become bloated or confusing, since it just creates more support issues. It's not a simple add.

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jamyskis: I don't see it that way. The Xbox One in particular has caused a groundswell of anti-DRM sentiment which is likely to work against Steam in the coming years. General forum talk has gone from "DRM doesn't matter" to "DRM is bad".
And Ubisoft caused it from multiple problems. EA caused it from events with Origin. Steam is still standing. I remember when DRM was actually a seriously bad word in gaming, and not just some gaming forums for a limited time. Not only did Steam survive it, but they thrived. Has Steam seen their business go through even a minor downshift since the Xbox One events? Nope. They continue to thrive. They continue to expand their service to make it better and better. We're not going to change the focus of our business simply because people are being overly dramatic over an event for a limited period of time. That's bad business.

I've already said we are looking into it. It's not a question of if we're going to add DRM-Free options. It's more of a question of when. Like I said we're playing catch up. And we can't take 2-3 week breaks between bundles to overhaul things because that is more likely to damage our momentum than anything. So we're going to add piece by piece as we go along. Especially since we have the lowest fixed bundler cut out of any bundle that has sold 10k or more (85% goes to the developers), so it's not like we're swimming in resources.

But I'll make this clear. We will not force DRM-Free or Desura on participants. That will always be up to the participants. We won't avoid titles we want to support because they may be Steam only. And we're not going to try to push them into something they don't want to get into. That's not our crusade.
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salionski: Has Steam seen their business go through even a minor downshift since the Xbox One events? Nope. They continue to thrive. They continue to expand their service to make it better and better. We're not going to change the focus of our business simply because people are being overly dramatic over an event for a limited period of time. That's bad business.
Well, I think you've made your ideological position pretty clear, so I think this bundle will be the last one I get from you guys.
1st tier bonus game unlocked, Bumbledore : http://store.steampowered.com/app/207710/
Last unlock Sparkle 2 Evo
http://store.steampowered.com/app/253650/