Lucibel: 2K didn't patch out any activation limit, they just flicked a switch so that SecuROM servers allow you to have unlimited activations.
Ummm, that's what I said, and your sentence does not make sense. They patched out the activation LIMIT.
Lucibel: Bioshock 2 has plenty of DRM: a) date check with SecuROM servers b) executable download from SecuROM servers c) activation with Games for Windows Live if you want to play multiplayer and d) SecuROM disk check.
The Steam version has a SecuROM activation but the retail does not, that was part of the updated news on the DRM you must have missed. The original release said SecuROM and everyone assumed activations, but on the boxed copy it is just a SecuROM disc check. Steam had additional DRM which is common now-a-days, for whatever reason.
So my boxed copy has a disc check, which I am fine with, and Games for Windows Live, which you can create an offline profile for if you don't want to play multiplayer, which I don't. For me it is practically DRM-free.
StingingVelvet: They patched the activation limit out of that sucker so fast I didn't even have time to complain... what was your issue?
Lenny: My issue is that I don't pay full price to rent a game. I didn't find out that the game was dependant on the exsistance of their servers to operate until after I bought it so I felt cheated.
Well I was taking your comment about being burned as if the DRM actually prevented you from playing the game in some way, not just a complete moral issue with it.
I don't like activation DRM either, but as long as I can crack it or it gets patched out eventually I don't obsess over it. Steam is much worse in my opinion, since it's all account based.