It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Elmofongo: People's Privacy is already dead just by talking on the phone :P
avatar
timppu: Not until prepaid SIMs are declared illegal. But I guess that's the logical next step. :)

I was a bit amused a couple of years ago when there was some big news that a couple of telecom companies had sold "spying technology" to Iran that allows the Iranian authorities track down mobile users. That "spying technology" is part of the modern mobile networks' specs, all 3G etc. mobile networks have that same "spying technology".

The only question is, how are the authorities going to use that technology. I'm sure e.g. China and Saudi-Arabia (and now US of A) are using it exactly the same as way as Iran did, to follow what the network users are doing and trying to catch those who they consider wrongdoers.

avatar
Luisfius: Steam is more flexible than everything the xbone except that the games are not transferrable. It does not need to call home more than once a month
avatar
timppu: Is there now some confirmation for this? I think Valve has been earlier very vague if there is any set period of time after which you have to connect again. I recall just seeing some message from Steam support that sometimes it might need to contact back to Steam servers, even if you wanted to keep it offline.

After all, doesn't SV keep saying that he was offline for 6 months? Maybe Valve read those messages and decided that long periods of offline mode can't be acceptable. :)
But why would Iran want to spy on the world, what is worth spying on say The Philippians, Cuba, countries that are not on Iran's shit list basically.
avatar
Elmofongo: But why would Iran want to spy on the world, what is worth spying on say The Philippians, Cuba, countries that are not on Iran's shit list basically.
Iran was (and is) spying on its citizens, just like most countries in various ways.

Those news made it sound like it is some kind of extra secret 007 super spying technology that was sold to Iran (which Iran then used "against" its own citizens), while it was just common mobile technology that is used by all the other modern mobile networks all over the world as well. And yep, the purpose of that technology is indeed to help tracking mobile network users, for various purposes.
Post edited June 07, 2013 by timppu
Another interesting read here: http://www.neogaf.com/forum/showpost.php?p=61470097&postcount=2641

Also, lol: http://i.imgur.com/ihxkwpa.png
avatar
timppu: Not until prepaid SIMs are declared illegal. But I guess that's the logical next step. :)
Not that it helps much. I remember a case - though not what it was about and where it was, but that's irrelevant - where a guy commited a crime, and even though he used a prepaid phone, they could still track him down: Look up at which shop and time the phone was sold, and then simply check the security tapes for the guy.
avatar
timppu: Not until prepaid SIMs are declared illegal. But I guess that's the logical next step. :)
avatar
Fesin: Not that it helps much. I remember a case - though not what it was about and where it was, but that's irrelevant - where a guy commited a crime, and even though he used a prepaid phone, they could still track him down: Look up at which shop and time the phone was sold, and then simply check the security tapes for the guy.
That just means he was being sloppy when he bought the phone (or then he hadn't even planned to buy it in order to commit a crime). He could have bought a second-hand phone, or used funny fake moustache when buying the phone from the shop with cash, etc.

The police here is already complaining that prepaid SIMs make it pretty much impossible to catch the criminals by tracking their call records and whatnot.
Post edited June 07, 2013 by timppu
avatar
StingingVelvet: I wanna see Orchish say he's a console gamer because he hates DRM, now.
avatar
Roman5: Orcish is an Xbox fanboy :p
It is the retarded and full of crap 12-year-old statements like this one the reason that many developers don't take you seriously. When you, as in, the entitled gaming community of today, decide to grow up, perhaps then developers will consider your suggestions. Until then, you're free to rage as much as you want, and consoles / DRM / whatever will keep on selling. :)
avatar
hucklebarry: People were this upset when Steam was announced... most people will grumble and then pay them money anyway.
Don't worry, gamers are like this all the time. :) After some time, they will "cave-in" as they like to call it, and literally beg (as we have seen, related to Steam, with Half Life EP3 / 3) to give the sellers money to play their games.
Post edited June 07, 2013 by Elenarie
I don't understand how fanboy can be thrown around, yet as soon as the word elitist gets mentioned, people get pissed.
avatar
jamyskis: Society at large hasn't embraced Steam.
avatar
hucklebarry: Disagree :p

perhaps its semantics, but not only is there a resounding support of steam (both by fanboys and by more logical people that like it for their own personal reasons), but shear numbers are a fact that I can't ignore. IMHO, if you are buying games on Steam... you have embraced it.

They average almost 4 million concurrent connections... what is the next closest competitor? (couple hundred thousand, maybe?). (and given that most of their competitors offer similar DRM that they paved the way for... I claim that society has embraced Steam.

But I'm certainly not claiming 100% have... just the majority.
PC Gamers still realize they're still a minority, right?
Post edited June 07, 2013 by McDon
avatar
McDon: PC Gamers still realize they're still a minority, right?
How do you figure? 77 million Xbox 360's were sold. How do you know how many PC gamers there are? As I said above, Steam has shown over 4 million logged in at one time. That doesn't even remotely tell how many actual users they have. Then add on GG, Desura, Origin, GOG, Humble Bundle, Amazon, and many others... Don't forget gamers that buy direct.

If you have some solid numbers that aren't theory, opinion, hearsay, or people you know... I'd love to see it.
avatar
Roman5: I think it was around in 2009 when MS's shift changed completely and instead of focusing on the games they are now focusing on...well...not games
avatar
Luisfius: TV! Sports! Media!
TV!
And now a dog.
http://www.youtube.com/watch?v=VyT8cwwUomA
avatar
McDon: PC Gamers still realize they're still a minority, right?
avatar
hucklebarry: How do you figure? 77 million Xbox 360's were sold. How do you know how many PC gamers there are? As I said above, Steam has shown over 4 million logged in at one time. That doesn't even remotely tell how many actual users they have. Then add on GG, Desura, Origin, GOG, Humble Bundle, Amazon, and many others... Don't forget gamers that buy direct.

If you have some solid numbers that aren't theory, opinion, hearsay, or people you know... I'd love to see it.
Oh, come on.

One, that's ignoring the fact that many gamers use both a PC and consoles, so millions of Steam users or WoW suscribers are also, and often primarily, console gamers.
Two, you can easily get an estimate of the number of PC versus console gamers by looking at sales estimates for popular multiplatform games. Considering the fact that sales figures are always much higher for consoles on those games, and the fact that many publishers have repeatedly said they didn't care about the PC market, it's reasonable to assume the console market is much bigger.


The fact is that consoles have always been a much bigger market than the PC, and they still are today unless you count all those people who play an occasional game on Facebook as PC gamers.
Saying otherwise is either naive or irrational. And that's coming from someone whose main gaming platform has always been a PC (well, an Atari early on), and has pretty much given up on console gaming this gen.


As for what DRM the next gen consoles come with, I won't care in the least until those consoles actually have quite a few games I'm interested in that I can't buy on the PC. This never happened when it comes to either the Xbox 360 or the PS 3, let alone the Wii, so I doubt it'll happen for next gen ones either.

Simply put, the reason I don't buy consoles any more (except for portable ones) is that the jRPGs, survival horror and a few other genres that made me buy consoles have pretty much disappeared on the western market.

Until the big Japanese publishers and devs get their heads out of their asses and start making good console games again, I won't be interested in consoles, whatever DRM they may have. It's as simple as that.
avatar
McDon: PC Gamers still realize they're still a minority, right?
avatar
hucklebarry: How do you figure? 77 million Xbox 360's were sold. How do you know how many PC gamers there are? As I said above, Steam has shown over 4 million logged in at one time. That doesn't even remotely tell how many actual users they have. Then add on GG, Desura, Origin, GOG, Humble Bundle, Amazon, and many others... Don't forget gamers that buy direct.

If you have some solid numbers that aren't theory, opinion, hearsay, or people you know... I'd love to see it.
Yet console sales for games are typically higher, why?
avatar
timppu: Is there now some confirmation for this? I think Valve has been earlier very vague if there is any set period of time after which you have to connect again. I recall just seeing some message from Steam support that sometimes the client might want to contact back to Steam servers, even if you wanted to keep it offline.

After all, doesn't SV keep saying that he was offline for 6 months? Maybe Valve read those messages and decided that long periods of offline mode can't be acceptable. :)
I saw these links on NeoGaf today talking about the Xbox One compared to Steam. Sometime in the last few months Valve "fixed" offline mode so it expires after two weeks.

http://forums.steamgames.com/forums/showthread.php?t=3129570
http://steamcommunity.com/discussions/forum/1/828937979095845728/

For now it seems if you are willing to mess with the clientregistry.blob file and keep rolling back the date on your PC when steam loads you can trick it into not erasing your login info and forcing a reconnect.
The worst is clearly Call of Doodie.
Post edited June 07, 2013 by scampywiak
avatar
Fictionvision: I saw these links on NeoGaf today talking about the Xbox One compared to Steam. Sometime in the last few months Valve "fixed" offline mode so it expires after two weeks.
Well that's sneaky of them. Not at all happy to hear that.

One of the fun things about Steam is everyone says it's okay based on how it functions today, but they can change stuff at any time. Once the XBONE comes out and is accepted (which is likely) Steam could do the same 24 hour thing, or they could start requiring internet to launch a game, or any other number of things.

They have full power to change the DRM, cancel your account and fuck your wife. It's all in the EULA. Well maybe no the wife fucking bit.
avatar
StingingVelvet: Well that's sneaky of them. Not at all happy to hear that.

One of the fun things about Steam is everyone says it's okay based on how it functions today, but they can change stuff at any time. Once the XBONE comes out and is accepted (which is likely) Steam could do the same 24 hour thing, or they could start requiring internet to launch a game, or any other number of things.

They have full power to change the DRM, cancel your account and fuck your wife. It's all in the EULA. Well maybe no the wife fucking bit.
On the PC you still have the option to easily download a crack for most games, and then Steam and any unreasonable DRM they choose to use can go fuck themselves.
You can't do that on a console, or at least nowhere near as easily.