soulgrindr: when did bethesda last make a bad game? or even an average game?
I guess theiir drag racing and bowling games have been kinda sucky... but those always seemed like a niche side product. Their main games list is pretty darn impressive.
Half the people bitch about morrowind being too dumbed down from Daggerfall, half the people bitch its the opposite. People are just as split on oblivion. And it seems on Fallout3 too. I guess lots of people just like to bitch... instead of just playing the game.
I'd take a bethesda game over 90% of the other stuff thats out there... and i'd take a new fallout/arcanum/planescape/system shock/deus ex/ultima underworld over no new fallout/arcanum/planescape/system shock/deus ex/ultima underworld.
I wouldn't say the issue is that Bethesda makes bad games, but rather that they've become a one-trick pony, and their trick has already gotten a bit old. Bethesda did the open world RPG thing fairly well for a while, but they haven't innovated with it at all, and if anything have only simplified it as they continue to chop out RPG elements, with each game they make seeming to devolve more into action/FPS. When they're just doing this to their own IP it's unfortunate but ultimately not much of an issue, but when they then set their sights on other beloved old games it becomes much more of an issue. This is because all of those old games each had something unique about them that made them memorable, and if Fallout 3 is any indication Bethesda would tackle any sequel by stripping out all the things that made the original unique, then shoehorning the basic game world into their own tired, generic formula.
There's also the issue is that Bethesda is pretty abysmal when it comes to QA testing, and even worse when it comes patching up the things they screwed up on the initial release. And you can forget about any kind of customer service when their product doesn't work for you (in pretty much every case the community has had to step up to fix the issues that Bethesda wouldn't).
So when the question comes up of Bethesda making a sequel to some old game that isn't theirs, the worry of many is that what we'll end up seeing is a buggy, generic, homogenized action RPG/FPS that is ultimately little more than Oblivion re-skinned to whatever game world Bethesda managed to get their hands on.