I'll just post a quick review as my mind's reeling from all that Red Bull in the morning. What I really liked about the game was the combat system. The story is uninspiring and teeming with an awful presentation of voice acting. The hand-drawn cutscenes are good though.
So there lies one of the problems. The story is not compelling, so after a while, it fails to motivate you to keep playing. The combat system is what keeps things refreshing. Earlier on, you're really weak and most enemies can kill you in a few hits. To fight effectively, you will have to combine dodging, acquired special moves and twitch-based reflexes. When you get really good, you'll find yourself whirling about skeletons and spiders while performing combo after combo, which are usually performed by pressing movement keys followed by the attack button. Personally, I like it because of its fluidity when the action is heated up.
As far as it being an RPG goes, the best way to develop your character seems to be to specialize in one school of magic. There are only two: Blood and Soul. Blood focuses on close combat, Soul on ranged. There's a third discipline that emphasizes on summoning creatures, though the creature AI is rather stupid and half the time my summoned creatures run to me when they should have been attacking the enemy. Still, it's good for shits and giggles.
The game loses its luster after 3/4 of its progression - right about the time you max out your skills. As I mentioned, the story is typical fantasy-cliched fare, which means that when you get some of the better items and max out your skill tree, the carrot disappears. Furthermore, after the first half of the game, the same monsters are recycled for the rest of it, causing the game to lose its sense of variety. Some of those monsters are scary difficult, and often have unfair attacks that quickly take out half your health meter; the best way to take them out is to aggro or pull away the weaker ones (which is easy, playing as a Blood Mage), then fight the hard ones vis-a-vis. Problem is, you do this too often, and it devolves into repetition.
And yet, I still had fun for three quarters of the game. I can easily recommend it, but at the same time, it's easy to see where much of its criticism comes from. So there you have it. An action RPG with a cool combat system, that doesn't quite live up to its fullest potential.
Post edited March 08, 2011 by lowyhong