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ShogunDarius: fair bit of negativity towards the software here, wasn't expecting that
I didn't mean to come off sounding quite so negative. RPG Maker is a great program for people who don't want to code at all. Unfortunately, if a person doesn't want to code, then they choose to recycle old systems and mechanisms. In the case of RPG Maker, this means the game will be a top-down party-based RPG that will play like a watered-down Final Fantasy from the mid-90's.

So as I said, it's not worth the trouble unless you want a FF-clone.
It's not really negativity, that's just the fact about kits. It's a nice program for those who want nothing more than what the software can offer, i. e. make a Final Fantasy clone, but for anything else you're better off making your own game from scratch. The same really goes for any "kit", unless you are fine with just using a template you're better off doing it on your own. I have my own extension for Unity engine and I intentionally designed it not to be a kit, but a programing library; this means you still have to code things yourself but you're not limited to only what I came up with, but you can do literally anything you can come up with.
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ShogunDarius: fair bit of negativity towards the software here, wasn't expecting that
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Veneteaou: I didn't mean to come off sounding quite so negative. RPG Maker is a great program for people who don't want to code at all. Unfortunately, if a person doesn't want to code, then they choose to recycle old systems and mechanisms. In the case of RPG Maker, this means the game will be a top-down party-based RPG that will play like a watered-down Final Fantasy from the mid-90's.

So as I said, it's not worth the trouble unless you want a FF-clone.
This is not true at all.

RPG Maker is highly extensive if you know Ruby (which is coincidentally my language of choice today, as I'm a Rails developer) and you there are TONS of free available scripts made by the community to help other people - The Unify Community tutorials have nothing on the RPG Maker tutorials. Unity is a terrific engine to build pretty much anything, but in the specific case of 2D RPGs it certainly isn't the most suitable tool for the job because there's a clear superior contender on the market for that.

RPG Maker is great for those who don't know how to program but it's also a very nice tool for those who can program well, because it speeds the creation of the game by months or even years. If I decided to take the time to build an interface similar to that of RPG Maker I know it'd take a few years of my spare time, and I'd rather go to the important parts of developing games (story, game design, art) sooner rather than doing the low-level part all by myself when people have been there and done that very well before me.
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Red_Avatar: ....Heck, it could be fun to create a retro game/GOG themed RPG where you go about collecting lost games for example. It would beat the typical "guy fights evil" story.
This is actually great idea. Final boss - guys who hold SS2 rights.