MobiusArcher: Taking out an entire map filled with enemy bases with just three guys was super awesome. The path-finding was ridiculously bad in that game though. Large groups of units would fail to move when ordered because they would all try to push through each other. There were were times where I would order a small group of guys to move slightly to the side, and the go off to do something else only to find that the group decided to the long way across the entire map and through certain death at the enemy base to get there. The game was filled with awesome, but it was also jam packed with frustration. Once you get far enough in the game that your heroes don't need much of a bodyguard, the game does turn far more awesome that it is frustrating.
The XBOX games Kingdom Under Fire: The Crusaders, and Kingdom Under Fire: Heroes were something else though. I would love to put in words just how awesome those games were, but I cant. The whole thing leaves me speechless. Kingdom Under Fire 2 is actually more of a sequel to them, and not the original Kingdom Under Fire. I know that sounds a bit odd for them to number the games that way, but I seem to recall an interview with the developers that said its a sequel to Crusaders. It was a while back though, so my memory could be off. Regardless, it plays like Crusaders, not A War of Heroes.
Well the 3 I played were The Crusaders, Heroes and Circle of Doom so I fully understand the Xbox ones. the 360 one was ok to me but I like that kind of game.