Tekkaman-James: When we talk about "traditional animation", what are we referencing specifically?
If we are talking about the art of painting millions of cels, then I am not really sad to see that go. While it certainly means I can never own a piece of the animation, it does allow for things to be done much quicker and incredibly cheaper than they used to. Plus, digital animation looks so crisp in our modern, hi-def world.
If we are talking about animation that is "flat" or 2-dimensional, then I will agree that I miss it very much. Most anime are still producing things "traditionally", so that's always a relief. However, it is a tad frustrating that so many shows and movies elsewhere in the world are going the CGI route over 2-D animation. More often than not, what is being done internally as a means to produce a show cheaply, in turn, makes a show that also looks cheap.
Going a bit off-topic, this also extends to cut-scenes in games. Just when we got to the point where we could show crisp, clear 2-D animation, practically every studio switched to CGI. While this now makes any game that still bothers to create 2-D animation cut-scenes stand out even more, it is a sad state of affairs for any animation fan.
Whats your comment on Flash Animation? Its the closet thing we have to 2D animation cartoons like Adventure Time, MLP, and Gravity Falls.(If Adventure Time and Gravity Falls are Flash) but they are nothing compared to the cartoon I posted in my OP.