Wishbone: To say that "content was dropped" is to miss a golden opportunity to point out the difference between "surgically removed" and "hacked off at the knees with a chainsaw". Also, it was buggy as hell, but then quite a few of the bugs were obviously caused by the aforementioned chainsaw maneuver.
Delixe: Well yeah, if the final shipped KOTOR2 was as Obsidian intended it would have been on 5 CD's not 4. The sad fact is it was Lucasarts that decided it was "Good enough" and shipped it in a completely broken state. Something Obsidian have freely admitted.
Well, obviously Obsidian are going to blame the publishers :p. And I am sure the publishers would blame them for not meeting deadlines.
I dunno, I just am really hesitant to give Obsidian a pass after all these repeated "We didn't get a chance to finish things" arguments (although, NWN2 was a nice change of pace. Horribly incomplete engine instead of incomplete game :p).
Yeah, they got screwed by having publishers who impose deadlines. But so does almost every single dev team. The only ones that don't (Valve, Blizzard, and 3d Realms come to mind) are all notorious for having heavily delayed games. Sure many of them have great end products, but then you have things like Duke Nukem Forever... And you also have questions of if games like Ep1 and Ep2 really should have taken that long to make.
Whereas, with most dev teams: Yeah, you might have a lot of cut content. But the core game is almost always complete. Why? Because they know how to work under a deadline. Look at KOTOR. If I recall correctly, there was an entire planet that got scrapped from the game. But everything else was complete (well, as complete as the Star Forge could ever count as, since it was just a bunch of detailless platforms and endless waves of enemies :p). Then you have KOTOR 2 which was missing (multiple) planets and over half the ending.
VTM Bloodlines is actually a really good example of salvaging a game (funny that it is a Troika :p). Yeah, it got delayed/rushed/whatever the hell'd. And yeah, the endgame suffered. But it still felt coherent and "complete" (if rushed), whereas almost everyone left KOTOR 2 saying "What the hell?"
Like I said, while I loved Troika and do like what Obsidian actually completes, I am not really holding my breath on any Obsidian games. Hopefully they'll surprise me, but I sincerely doubt that it was 100% the publisher's fault.
Sort of like how fans are trying to blame Fox for Dollhouse sucking. :p