fuNGoo: As for mediocre games, I just like to play all games as long as they're not terrible. The way I see it, developers don't set out to make horrible experiences, sometimes it just doesn't turn out the way they envisioned it.
I'd be inclined to agree with you if I hadn't played games that seem to actively have it out for the player by sheer design. The biggest example of this (for me) has been the original Trauma Center. When a game's difficulty starts out slowly climbing then suddenly becomes a cliff at a 90* angle, that says that either the developers were extremely careless, or they were intentionally setting you up for aggrivation and frustration. It didn't help that they would later give you access to
harder versions of operations that were ridiculous enough the first time, damn near impossible the second time, let alone the hidden "hard" versions. Oh, and timers on already timed missions are laughable. A patient shouldn't die because "time ran out" while you were sowing them up. :/
However, I do try to give games the benefit of the doubt, so long as my Spidey Senses don't go off after seeing the game in action (or in some cases, simply seeing the fans or material). I mean, I gave Elite Beat Agents a spin because I heard great things about it. I just wish someone had told me that the game plays like DDR on crack and you have to use a single hand and have a good memory. But the songs were nice.