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stoicsentry:
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CowboyBebop: How would I go about leveling up Xirdneh after the Djinn's Wish? What would my attack be with a longsword as a Berserker?

1d10 + 5 (base) + 2 (longsword) + 1 (sharp) + 1d6 Light Gauntlets = ??
The damage modifier for a longsword is 0. Your attack would be 1d10+5 (base) + 1d6 (Gauntlets) + 0 (Longsword) + 1 (Berserker bonus) = 1d10+1d6+6.

Here's what I have on file for you:


Player name: CowboyBebop
Character name: Xirdneh
Class: Warrior
Brief Bio: A former bard with a mysterious past and a recovering drug addict...
Level: 3
Stat Points: 10
Skill Points: 12

BASE STATISTICS
Base Attack Value: 1d10 + 5
Base HP: 43
Base armor: 1

PASSIVE ABILITIES

1. Block: 25% chance to block melee damage.
2. Just a Flesh Wound: 5% chance of full and complete resurrection upon death.
3.

SKILLS

1. Rage 2/2
2. Tank 1/2
3. Rush 1/2

POTIONS

POTION CONTAINER:
1.
2.
3.
4.
5.

ITEMS

BACKPACK
1.
2.
3.
4.
5.
6.
7.
8.
9.

GOLD: 3

EQUIPMENT

Shield:

Hands: Light Gauntlets (+1d6 melee attack)

Head: Basic Helm (+1 armor)

Body: Leather Armor (+1 armor)

Fingers:

Neck: Amulet of Second Breath
(During each quest, the first time a melee attack you make is "blocked", instead, your attack is successful. Plus, the Amulet of Second Breath deals X *additional* damage to your opponent, where X is your level.)

Legs:

Feet:


SPECIAL INFORMATION

1. Known by the Nog: Nogfolk will rarely attack this character.

QUICK INFORMATION

Modified Armor: 3

Modified HP: 43

Modified Movement: 1

W1: Mace
Range: 1
Damage: 1d10 + 5 (base) +3 (Mace) + 1d6 (Light Gauntlets) = 1d10+1d6+8

So you're choosing Berserker?
The only thing I see wrong so far is my Nog faction. :)
I am going to become a Berserker. If I stick with a mace I would only lose 1 attack if I became a Berserker (-1 non sharp) ? I should also have 103 gold after you add the gold from the end of the quest. The sheet looks to be about right and I'll post what skills/stats/store items I'll get after I look them over.
Post edited June 27, 2011 by CowboyBebop
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CowboyBebop: I am going to become a Berserker. If I stick with a mace I would only lose 1 attack if I became a Berserker (-1 non sharp) ? I should also have 103 gold after you add the gold from the end of the quest. The sheet looks to be about right and I'll post what skills/stats/store items I'll get after I look them over.
Yes, and if Mace is your weapon of choice, I would just stick with it since weapon proficiencies will be introduced next time. According to my records, you actually have 118 gold. 13 previously + 5 from Lewendor + 100 from the quest.
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stoicsentry:
I started with 13 gold. I spent 10 to get the training from Miken and gave Jack his 5 gold back (with the 9 I took from him), leaving me with 3. Plus 100 for finishing the quest equals 103.

I'll use my 12 skill points on 1 Controlled Rage and 1 Blood Frenzy. I'll also use 9 stat points for 2 attack. From the store, I purchase a Leather Shield and equip it. Is this right?

Player name: CowboyBebop
Character name: Xirdneh
Class: Berserker
Brief Bio: A former bard. He used to be very popular and have lots of gold, but he lost everything to drugs.
Level: 3
Stat Points: 1
Skill Points: 0

BASE STATISTICS
Base Attack Value: 1d10 + 7
Base HP: 43
Base armor: 1

PASSIVE ABILITIES
1. Block: 25% chance to block melee damage.
2. Just a Flesh Wound: 5% chance of full and complete resurrection upon death.
3.

SKILLS
1. Rage 2/2
2. Tank 1/2
3. Rush 1/2
4. Controlled Rage 1/5
5. Blood Frenzy 1/5

POTION CONTAINER:
1.
2.
3.
4.
5.

BACKPACK
1.
2.
3.
4.
5.
6.
7.
8.
9.

GOLD: 53

EQUIPMENT
Shield: Leather Shield (+1 armor)
Hands: Light Gauntlets (+1d6 melee attack)
Head: Basic Helm (+1 armor)
Body: Leather Armor (+1 armor)
Fingers:
Neck: Amulet of Second Breath
(During each quest, the first time a melee attack you make is "blocked", instead, your attack is successful. Plus, the Amulet of Second Breath deals X *additional* damage to your opponent, where X is your level.)
Legs:
Feet:

SPECIAL INFORMATION
1. Known by the Nog: Nogfolk will rarely attack this character.

QUICK INFORMATION
Modified Armor: 4
Modified HP: 43
Modified Movement: 1

W1: Mace
Range: 1
Damage: 1d10 + 7 (base) +3 (Mace) + 1d6 (Light Gauntlets) -1 (Berserker cost) = 1d10+1d6+9
Post edited June 27, 2011 by CowboyBebop
Looks solid! Just need Jack's upgrade and you will be set to visit the Ringmaster for a new quest.
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stoicsentry: <snip>
I noticed while reading the blog page that when I took the assassin subclass that it lowered my level 1 abilities to a max of 3 uses, is that correct? In that case what happens to my 4th use of coat with poison?

Also that change from 4 to 3 uses when taking a sub-class is new isn't it?
Post edited June 28, 2011 by Sielle
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stoicsentry: <snip>
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Sielle: I noticed while reading the page that when I took the assassin subclass that it lowered my level 1 abilities to a max of 3 uses, is that correct? In that case what happens to my 4th use of coat with poison?
No. I'll go back and look, but it shouldn't say that.

Picking a subclass doesn't effect the maximum uses for level 1 skills or spells, that remains the same. It only effects level 3 skills or spells, increasing maximums for Assassin skills and reducing non-Assassin level 3 skills to "O"
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Sielle: I noticed while reading the page that when I took the assassin subclass that it lowered my level 1 abilities to a max of 3 uses, is that correct? In that case what happens to my 4th use of coat with poison?
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stoicsentry: No. I'll go back and look, but it shouldn't say that.

Picking a subclass doesn't effect the maximum uses for level 1 skills or spells, that remains the same. It only effects level 3 skills or spells, increasing maximums for Assassin skills and reducing non-Assassin level 3 skills to "O"
No worries, and I'm working on the Wiki we had talked about, I should have something by the end of the week I hope.
I'm sticking with the Warrior Class.

10 Skill points yes?

1 Use of Fortitude and 1 Use of Summon Scurry

I'll also(If I can) add a Light Shield to my equipment.

Oh and my stat points are going into my HP. :) Fully.
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Landeril: I'm sticking with the Warrior Class.

10 Skill points yes?

1 Use of Fortitude and 1 Use of Summon Scurry

I'll also(If I can) add a Light Shield to my equipment.

Oh and my stat points are going into my HP. :) Fully.
Gotcha. I'll update your character ASAP.

Does that mean you want to play in the current round?
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Landeril: I'm sticking with the Warrior Class.

10 Skill points yes?

1 Use of Fortitude and 1 Use of Summon Scurry

I'll also(If I can) add a Light Shield to my equipment.

Oh and my stat points are going into my HP. :) Fully.
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stoicsentry: Gotcha. I'll update your character ASAP.

Does that mean you want to play in the current round?
I ain't leaving the Wanderers without their Captain. Gotta have some loyalty. If I can't get on, my move will be given to Hero or Elk. :)

I trust my team
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Landeril: I'm sticking with the Warrior Class.

10 Skill points yes?

1 Use of Fortitude and 1 Use of Summon Scurry

I'll also(If I can) add a Light Shield to my equipment.

Oh and my stat points are going into my HP. :) Fully.
Landeril, here's your character so far. Note that you still have 4 skill points left to spend, if you would like to. You gained 20 (2 levels). You spent 16 (two level 3 skill uses for a Warrior is 8+8=16 points). With the remaining 4 points, you still have enough to purchase a level 1 Warrior skill, if you want one. If you don't the 4 points will remain available to you next time you level up.

Additionally, you have 75 gold remaining if you should like to spend it.



Player name: Landeril
Character name: Exile
Class: Warrior
Brief Bio: A wanderer.
Affiliation: Wanderers

Level: 3
Stat Points: 0
Skill Points: 4

BASE STATISTICS

Base Attack Value: 1d6 + 4
Base HP: 53
Base Armor: 0

PASSIVE ABILITIES

1. Block: 20% chance to block melee damage
2.
3.

SKILLS

1. Tank 1/2
2. Seize 1/2
3. Fortitude 1/2
4. Summon Scurry 1/2

POTIONS
1.
2.

ITEMS
1.10HP potion
2. Mace (+3 from range: 1)
3.

EQUIPMENT

Shield: Leather Shield (+1 armor)
Hands:
Head:
Body:
Fingers:
Neck:
Legs:
Feet:

SPECIAL INFORMATION
1.

QUICK INFORMATION

Modified Armor: 1
Modified HP: 53
Modified Movement: 1

W1: Longsword
Range: 2
Modified Damage: 1d6+4 + 0 (Longsword) = 1d6 + 4.
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stoicsentry: No. I'll go back and look, but it shouldn't say that.

Picking a subclass doesn't effect the maximum uses for level 1 skills or spells, that remains the same. It only effects level 3 skills or spells, increasing maximums for Assassin skills and reducing non-Assassin level 3 skills to "O"
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Sielle: No worries, and I'm working on the Wiki we had talked about, I should have something by the end of the week I hope.
Good catch on the assassin thing, you were correct! Doh! It said 3, but it's 4.
Post edited June 28, 2011 by stoicsentry
Just need Jack's level up for the BB to go on their next mission!
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stoicsentry: Just need Jack's level up for the BB to go on their next mission!
Sorry I haven't done my levelling yet. Been busier than hell lately. I am working on it now and looking through the level up thread to see what I have left in regards to stat points, skill points, and gold.

OK, I am going with the Spy subclass for JTK.

I had one skill point leftover from the previous level up which gives me a total of 11.

11 skill points.

One use of Close Ground = 8 skillpoints remaining.
One use of Propaganda = 3 skill points remaining
One use of Close Ground = 0 skill points remaining.

10 Stat points
I'll buy 1 Attack and 3 HP which leaves me with zero Stat points remaining.

I have 100 gold.
I gave Xirdneh 7 gold back = 93
I purchased Light Gauntlets for 75 gold = 18 gold remaining.


Did I do this right?
Post edited June 30, 2011 by JudasIscariot