a mix of modern games getting easier,simplifying/ dumbing things down a bit to appeal to wider age ranges and more casual players
and a result of tehm just coming later than earlier games, things that were innovative you've seen before and because of unintentional recycling so you've already played all the components of the puzzles a few dozen times in slightly different configurations. Look at skyrim. the "puzzles" are short linear nothing worthy of the name(even though es wasn't really known for puzzles anyway and don't measure to zelda(not that those were ever inane difficult more zelda seems like a good example of balance challenge/fun vs headache if a little on the casual side. more of an example of games that haven't lost anything of themselves in this environment) but still) and compared to older games in the series its missing alot.
edit-
Oh....ha, nevermind. I completely misunderstood the question and topic..and genre. also I didn't read alot of replies first..
:)
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starting over:
Some of it is probably just you starting to get the hang of things, at first controls may be in the way and not knowing whats important so you clicked on everything. But now that you've played the beginings your'e getting a feel for how they were thinking when they made it and know what things are just background and what are more likely to be items.
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bevinator: They are getting easier, yes. But that's not a bad thing, many of the old adventure games were terrible. In many cases, you KNEW how to solve the puzzle, but figuring how which actions to do in which order to make the correct solution appear was the aggravating part.
I don't know about you guys, but hearing "I can't use those items together" 5000 times isn't my idea of good gameplay. And don't even get me started on Sierra intentionally making their games unwinnable if you made an incorrect decision 2 hours earlier...
Then again, not all of the new ones are good either. I didn't like Machinarium at all. It didn't have any narrative flow and it seemed more like a minigame simulator than an actual adventure game. In that case I actually would have preferred an older-style adventure game (though not a Sierra one; fuck those guys).
ashout: is it just me, or are adventure games getting easier? the last two i played machinarium and resonance are much much easier to play then space quest or kings quest. is it just that i have only played the beggining of these games? are these games not representitive of the whole?
Gersen: They are not "getting" easier, most of them are extremely easy since 10-15 years, it's nothing new.
If anything I would say the opposite, recently we have seen some adventure games having at least some sort of challenge, like Deponia, Gray Matter, Vampyre Story, etc... not really "hard" but at least not being a straight walk in the part like 99% of the others.
I agree with a mix of these 2. A combination with the death of "nintendo hard" where the game cheated or was cumbersome ti figure out how to get the character to do what you knew had to happen and a general theme of easier and simpler until recently where some developers are starting to correct and add some challenge back in without blocking people with pixelhunting and computer is a cheating bastard stuff. ,,not really challange but more of a fun and point to play instead of click click click click win