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Ehh, no.

A well implemented achievement system is like Xbox LIVE's: all games have it, it has points depending of the achievement, and you can compare those to your friends. But one like Steam's, there no point: it has no points just icons, you can't tell how many achievements you have, not all games have it, it doesn't work for all games, Sync problems, etc..., and you'll have to use some type of client to implement that system on GOG games. Too much trouble, especially for older games, and not much fun about it.
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SimpleUser: Short answer: No.

Long answer: No thank you.

:)
*
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StingingVelvet: It can be neat. I was excited when I got the ultimate achievements in Deus Ex 3. That said I prefer an in-game system with rewards, rather than just e-peen points.
Exactly - anything beyond in game achievements are pointless.
In some games it could be cool but in others I don't see it working
Punch a Cyberdemon until it dies.

CONGRATS, YOU HAVE TOO MUCH TIME ON YOUR HANDS! :O
gog needs some developments on users area just like achievement system
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Fuzzyfireball: Punch a Cyberdemon until it dies.

CONGRATS, YOU HAVE TOO MUCH TIME ON YOUR HANDS! :O
LMFAO that was just hilarious xD
Post edited December 23, 2012 by Dice5
As long as my games stay DRM-free, I don't need a client and i don't need Internet connection to play - I don't mind.
But I don't need them. Most of my games I play for their stories and pleasure of playing \ solving problems the game has for me - everything else is optional.
Do people need that graphical ackowledgment of their e-peen? In older games you can create your own achievements...

For example, complete a level without killing anybody, complete a map without saving once, complete the map in less than X minutes...

you don't need a game to tell you that. And the in-game achievements would have to be delivered by game creators itself - just like on steam, but offline.
Unless the achievements are in-game and contribute to an actual reward I'm not interested in them. Not that I have anything against them I just find them rather pointless.
Post edited December 23, 2012 by RayRay13000
One of the old EA NHL titles had a card system that I loved. You got cards for certain in game achievments but the cards were random so you didn't have to pull off something impossible to get good cards. My favorites where the "players with giant heads" and the "squirrel announcer". They only used that one year and then pitched it. It was a perfectly good non-biased system.
I'm surprised no one mentioned Wing Commander, that game had a great achievement system. The reason it's so great is because no one perceived them as "achievements" in today's sense. Wing Commander kept track of your performance and depending on how you played you could receive medals. This worked because it was perfectly integrated into the game's universe, you were serving in the army and when you were about to receive a medal you got invited into your superior's office, he had a short talk with you and then you were given the medal during a ceremony. The "achievements" enhanced the atmosphere of the game, in fact it would feel off if they were missing. To look up your medals you didn't go into some menu, you clicked on your locker and then you saw your uniform with your medals on it and your rank was written below.

The achievement systems today do the opposite, they don't fit into the world at all, it's just some popup that pulls you out of your immersion and reminds you that you are playing just a video game. These achievements ruin the experience and I turn them off whenever I can.

Personally, I find that achievements do more harm than good. Aside fom the aforementioned immersion breaks the obsession with protecting these worthless systems leads to more DRM, no cheat codes and savegame encryption. Back in the day the achievement was beating the game, then beating it on a higher difficulty or beating it with certain limits, like no reloads, no kills or no power ups. Most games today just don't have anything to offer in that regard, you play once through them to you see the story and then you sell it at eBay, GameStop, Amazon Marketplace or whatever. Achievements are just a means to stretch game by wasting the player's time with riddiculous things like "do this thing this many times". It's nothing new though, games have always been padded with some useless BS like pointless fetch quests or just some stuff randomly scattered throughout the world for the player to find.

Honestly, I wouldn't care if all that was just some optional nonesense I could just turn off, then I'd let the losers* brag about the ePenises as if those mattered, but more often then not the developers will force you to go through the tedium. Can you believe I still haven't beaten Metroid Prime, just because someone thought it would be a good idea to send the player on a wild scaveger hunt all across the planet before allowing them to enter the are of the final boss? In Super Mario Wii I was able to use a cheat code (I have hacked my Wii), so I don't have to collect those big coins, because you need all the big coins, of which there are three in each level, from each world to unlock levels in world 9. I'm not going to waste my time with that, there is no challenge in it, its' just a waste of time.

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* just to clarify this, I'm not calling people who are good at video games losers, I mean those people who will just mindlessly grind away their time with something that has no challenge in it just to get some useless shiny sticker which is worth nothing.
Achievement unlocked
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keeveek: you don't need a game to tell you that. And the in-game achievements would have to be delivered by game creators itself - just like on steam, but offline.
Wadjet Eye games have that - they list your achievements just like on Steam.
I wouldn't mind something like a "completed games shelf" kind of thing but not an integrated achievements system, no.