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Narushima: I don't like being patronized.
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bowlingotter: Likewise! And it wasn't personal, I just honestly didn't realize that there were so many gamers so adamantly against the notion.

Well I'm not sure there are so many opposed to it. And I don't really care about them in recent games, I don't buy that many games and even if I do, I don't pay attention to that sort of things.
What would upset me would be to find that in my old games. I'd quit GOG rgight away, seriously.
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Vagabond: Achievement Unlocked!
Interstate Investment - Play a session of Interstate '76 without the game crashing!

lol
Achievements are just virtual Skinner Boxes. A way of making you play a game more than it's actually worth, and more than you actually enjoy.
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Delixe: I've never understood the appeal of the e-peni waving that are achievements. I have over five thousand internets from Live but it doesn't actually mean anything.

For me, personally, I like achievements. Not for the e-peen status, but rather as a goal. Stupid achievements like 'roll your car five times after an accident' in GTAIV, or 'survive a jump off the Eiffel Tower' in The Saboteur. It gives you a reason (or rather it points to a goal) to atleast do stupid crap when you're done with the game.
As for the OP, achievements would be way too much work as the games weren't even created with such a thing in mind. If the source code were available, it would still be a nightmare for the GOG staff and suck up man hours.
Which would mean no new releases.
Maybe instead they could incorporate achievements into the installers? Actually Reading The EULA would be the achievement nobody gets.
That would be incredible. Oh man... incredible I say. I'd have reason to beat the crap out of all these games.
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Vagabond: Achievement Unlocked!
Interstate Investment - Play a session of Interstate '76 without the game crashing!
I've done it!
I like achievements because they give me more to do in my games. it's not about showing off, it's about exercising your mind and trying to overcome certain obstacles.
Sadly, most achievements included in modern games are terrible. Like "play for x amount of hours" or "kill x amount of enemies."
My favorite new HL2 achievement so far? "Submissive", for throwing away the soda can at the beginning of the game. Wow, that was hard. Glad I got a full night's sleep before I did that.
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Delixe: I've never understood the appeal of the e-peni waving that are achievements. I have over five thousand internets from Live but it doesn't actually mean anything.
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Shalgroth: For me, personally, I like achievements. Not for the e-peen status, but rather as a goal. Stupid achievements like 'roll your car five times after an accident' in GTAIV, or 'survive a jump off the Eiffel Tower' in The Saboteur. It gives you a reason (or rather it points to a goal) to atleast do stupid crap when you're done with the game.
As for the OP, achievements would be way too much work as the games weren't even created with such a thing in mind. If the source code were available, it would still be a nightmare for the GOG staff and suck up man hours.
Which would mean no new releases.

that's why i suggested creating forum based achievements :)
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cogadh: My favorite new HL2 achievement so far? "Submissive", for throwing away the soda can at the beginning of the game. Wow, that was hard. Glad I got a full night's sleep before I did that.

I threw the can at the guard and got a different one.
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Delixe: I've never understood the appeal of the e-peni waving that are achievements. I have over five thousand internets from Live but it doesn't actually mean anything.

Maybe because theyre fun to get? Ever think about fun rather than E-peen? thats why I play games anyway, some prefer E-peen. I never show off my 56000 gamerscore because...well it's a little embarrassing. I don't know how it got so big but I do know that I love collecting the point.s
Actually, I like achievements if they motivate you to try something weird/crazy/hard you would never try during normal gameplay. For example, in Toki Tori, there is an achievement to fill a certain room with 42 blocks. Well, turns out there is only one way to do that, and 42 is the absolute maximum. This results in a sort of mini game (filling rooms with blocks is not a regular goal in the game) which is fun to solve.
But the statistics achievements are very boring (and lazy).
However, the sort of achievements that are actually fun are relatively hard to come up with, you'd have to know the game quite well. So even if the technical problems were to magically disappear, I still think a satisfying implementation of the system would be unlikely.
It's the GoG staff, their made of magic and bacon and can do anything.
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LordCinnamon: Actually, I like achievements if they motivate you to try something weird/crazy/hard you would never try during normal gameplay. For example, in Toki Tori, there is an achievement to fill a certain room with 42 blocks. Well, turns out there is only one way to do that, and 42 is the absolute maximum. This results in a sort of mini game (filling rooms with blocks is not a regular goal in the game) which is fun to solve.
But the statistics achievements are very boring (and lazy).
However, the sort of achievements that are actually fun are relatively hard to come up with, you'd have to know the game quite well. So even if the technical problems were to magically disappear, I still think a satisfying implementation of the system would be unlikely.

Yeah sometimes achievements can be pretty cool like the 1 bullet ravenholm or the gnome one. I have more of a problem with the fact that they are shown to other people and are like delixe said used to boost your e-peen.