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Punished_Snake:
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Elmofongo: Man I don't know how to say this but, I wish Zelda gets more challenging combat (at least the 3D games)

I played through Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess and I have not died once from the hands of monsters/bosses. There is no tension in these games that I wish they become more challenging for one nerf the shield in Zelda because its overpowered it needs something like Demon's Souls Stamina system. Dungeons should also be more combat heavy as it is puzzle/exploration heavy. Honestly I want the bosses to kick my ass (the only boss I think pose a challenge is Goht from Majora's Mask and that Barinade from Ocarina of Time.

I am sorry but I really want zelda to go the dark souls rout in terms of combat. (No need for RPG elements of course)
Well, I think Zelda is good as it is now. I mean, the game is focused on exploration and puzzle solving, the game is for all ages, not only hardcore gamers.

If they increase the difficulty, many users simply will not buy Zelda anymore. Imagine this: you are in a difficult dungeon; you solve some puzzles, then there are hard fights between each room you visit.
You die and you must solve puzzles again, maybe dying during the process. Funny? Not anymore, at least for me.
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Punished_Snake:
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Elmofongo: Man I don't know how to say this but, I wish Zelda gets more challenging combat (at least the 3D games)

I played through Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess and I have not died once from the hands of monsters/bosses. There is no tension in these games that I wish they become more challenging for one nerf the shield in Zelda because its overpowered it needs something like Demon's Souls Stamina system. Dungeons should also be more combat heavy as it is puzzle/exploration heavy. Honestly I want the bosses to kick my ass (the only boss I think pose a challenge is Goht from Majora's Mask and that Barinade from Ocarina of Time.

I am sorry but I really want zelda to go the dark souls rout in terms of combat. (No need for RPG elements of course)
Skyward Sword has shield durability, which seems to be what you're asking for. (One of the shields is unbreakable, but the only way to get it is by going through an optional Boss Rush sidequest near the end of the game.)

There's also a New Game+ where enemies deal double damage and never drop hearts (unless you have a particular item with you).