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I'm an unapologetic PC elitist. In my drunken new year's eve browsing on the internets, I found an article that adroitly explains why I remain one. It's all in the visuals - the faces to be exact. One man is serene, confident in the knowledge that what he does is right. The other looks like a corporate schill with downs syndrome. I leave it to the viewer to discern, and a happy new year to my favorite digital distributor. May your cups ever runneth over.

:)


http://www.pcgamesn.com/being-gog-preserving-medium-doesnt-want-be-preserved
Post edited January 01, 2014 by scampywiak
Thanks for the read! It was indeed interesting to see how different the conceptions are. Sony that abandoned the backward compatibility in PS3 after their 80gb american model, Microsoft that never had backward compatibility and Wii that offered it for Gamecube. Also Nintendo seems that wants to offer GameCube games for Wii U, though the console has backward compatibility only for the Wii games. But at least one of the console companies tries to preserve its past, while the other two seems so keen to forget it.
It's a valid concern that doesn't get discussed in the game community much. Because console games are largely exclusive to hard copy, it hastens their demise and limits their exposure. Of course emulators can help save the day, but you don't get publishers interested in the idea of preserving classic console games. And I mean the whole lot of them, not just a few.
Post edited January 01, 2014 by scampywiak
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scampywiak: ... you don't get publishers who are interested in the idea of preserving classic console games. And I mean the whole lot of them, not just a few.
Only Two Options:
Cost nothing to re-release a classic game for dev/publishers, then they will say yes.
Cost money to re-develop a re-release game for dev/publishers, then they will say no.

It could be so very easy for sony/ms/nintendo + all dev/publishers.
Just look at the ps3, it can play both ps2/ps1 games, so why are not most of the ps1/ps2 game library available via the psn store making the dev/pub money?!
Crazy, I know. (ps. sony has since locked the ps1/ps2 bc emulation out of the consumer hands, and into thier store, evil bastards, yes not all of the older game librarys worked via bc, but it is a high %)

(this is why I love gog.com so much, they fix the game best they can, get it working on as many os/pc as they can, and only charge the dev/pub via sales splitting)

To quote a quote from your opening post... "Only 5% of Xbox 360 players exploited its capacity to host selected games from its predecessor"... that screams inacurate/lie to me.
(I'm sure they used a very small sample population to derive those stats, sigh for over generalization)

ps. I wouldn't be surprised if ps4 will have ps3/ps2/ps1 classics via ps store soon... so people have to re-buy their games over and over. :evil smile: