Posted November 25, 2014
Crosmando: What killed WoW for me was when it brought instant-teleportation to dungeons with players from other servers. The sense of distance and exploration goes away when you don't have to actually manually find players in your world and actually physically walk to the dungeon entrance and enter together. The dungeon-queuing thing just messes with everything, I mean you don't even know WHERE a dungeon is when you enter it unless you've looked up the lore online or something, you just magically appear in it with all the right player classes and NO ONE TALKS, they just go through the dungeon like a routine. I mean imagine a game of D&D if no-one even attempted to talk to the other players, instead just rolling the dice and curtly saying what spell or whatever you are using.
I remember when I played WoW my best experience was I think an early Undead/Forsaken area (Tarren Mill?) where we were fighting "wild" undeads and skeletons, their was a dungeon where you had to go in to kill the whole family of undead, I tried going in by myself for a quest, but it was too hard and I retreated, then I found another player walking around and we formed a party, we eventually found two other players and finished the dungeon. What made it memorable was how ad-hoc the experience was, like I actually met these people on my adventure and we talked in the chat log.
Seems to me like WoW's success turn MMO's into single-player games with some online features.
I say might aswell. When I am doing older dungeons and Raids solo I can focus completeky on the lore of the dungeons. Actually listen to what the bosses are saying, etc. I remember when I played WoW my best experience was I think an early Undead/Forsaken area (Tarren Mill?) where we were fighting "wild" undeads and skeletons, their was a dungeon where you had to go in to kill the whole family of undead, I tried going in by myself for a quest, but it was too hard and I retreated, then I found another player walking around and we formed a party, we eventually found two other players and finished the dungeon. What made it memorable was how ad-hoc the experience was, like I actually met these people on my adventure and we talked in the chat log.
Seems to me like WoW's success turn MMO's into single-player games with some online features.
I think I had more fun doing IceCrown Citadel (and the dungeons leading up to it) solo, despite the fact that it was easy, than with a unenthused group of 24 people with me that just wants to loot and ignore everything else. (And the fact that they can clutter the area that Lore NPCs are talking about the story)
So yeah its easy, but wasn't it inevitable that thiese old dungeons and raids will getter easier and soloable the higher level and item levels we get with each new expansion. I am pretty certain Molten Core was easy when Wrath came it and peiple actually did it on solo.