Posted June 16, 2016
I could put Dragon Quest 5 in this category. While I did enjoy the game (especially the DS version, which fixed some of the issues), it still has some issues, and I consider the game to be overrated.
In particular:
Issues fixed in the DS (and presumably PS2) versions:
Party size of only 3 characters (why did they do that?)
Return/Zoom fails in many of the places that you would expect it to work (even wasting your MP)
Game can be too easy at times
Issues not fixed:
Monster recruiting too RNG dependent. (Having to rely on RNG for getting a party member is not my idea of fun.)
Magic is underused in this game. Early on, you don't get good spellcasters. Later on, the game balance favors physical attacks. (I can even think of a spell (Crack in DS version) that is unavailable in the original, and in the PS2 version isn't available until *well* after the point of the game that it is a viable option.) (The original had the Echoing Hat, which alleviates this problem end game, but that was removed in the remakes.)
Game is more cutscene heavy than most DQ games.
From a feminist perspective, this game is considerably worse than its predecessor. No option to play a female character, and the female characters that do appear seem to have no role other than being the main character's (potential) wife/daughter. (Notice how the protagonist's son is crucial to the plot and has unique powerful equipment, while that's not the case for the daughter.) Contrast this to the strong female characters in DQ4.
In particular:
Issues fixed in the DS (and presumably PS2) versions:
Party size of only 3 characters (why did they do that?)
Return/Zoom fails in many of the places that you would expect it to work (even wasting your MP)
Game can be too easy at times
Issues not fixed:
Monster recruiting too RNG dependent. (Having to rely on RNG for getting a party member is not my idea of fun.)
Magic is underused in this game. Early on, you don't get good spellcasters. Later on, the game balance favors physical attacks. (I can even think of a spell (Crack in DS version) that is unavailable in the original, and in the PS2 version isn't available until *well* after the point of the game that it is a viable option.) (The original had the Echoing Hat, which alleviates this problem end game, but that was removed in the remakes.)
Game is more cutscene heavy than most DQ games.
From a feminist perspective, this game is considerably worse than its predecessor. No option to play a female character, and the female characters that do appear seem to have no role other than being the main character's (potential) wife/daughter. (Notice how the protagonist's son is crucial to the plot and has unique powerful equipment, while that's not the case for the daughter.) Contrast this to the strong female characters in DQ4.