Ryan333: Well, no, because that was GOG's target audience in the beginning. And that worked fantastically early on and is how they gained their initial success.
GOG's original premise was that they would be an "official" storefront for collectors who wanted to legitimately acquire games that were otherwise considered abandonware and have the added benefit of those games being tweaked, patched and hacked to run on modern systems -- and all wrapped up in a convenient offline installer with no DRM (yes... the golden years). Early GOG had no designs to sell even semi-modern titles, as evidenced by one of their original goals for selling every game at either $5.99 or $9.99 (USD).
While some people just bought a couple old favorite games, my (purely anecdotal) experience is that a lot more people bought a very large number of games, whether it was to have the complete collection of all their favorite series, because they now had the chance to play all games they didn't have the hardware to run back in the day, or even because they now had the means to convert all their physical collection into a digital format with modern system compatibility all within a single storefront.
That worked for a while, until GOG started running out of good old games that they could keep adding to their library. At that point, they had two choices. They could put the store into a sort of "maintenance mode" -- maintaining their original vision of being the go-to store front for classic game collectors, adding an occasional new release once in a blue moon, but basically not growing any further. Or they could define a new target audience that went beyond "just collectors" and tried to pull in mainstream gamers. Whether that decision was for good or ill is an entirely different discussion.
While GOG's early success was definitely due to collectors, I think a more interesting question is: "Could GOG continue to survive if they ONLY stayed focused on classic game collectors (i.e. only games that would otherwise be considered abandonware and ensuring compatibility with modern systems for all released games)".
Expanding to try to appeal to mainstream gamers was the right call for them. My profile may say that I joined in 2013, but for all intents and purposes I joined in December of 2020.
In 2013, I came in here to claim the free Fallouts and bought
Clive Barker's Undying. Then I pretty much forgot about this site. DRM-Free was nice, but I never saw any future for it, thinking it would be stuck selling 90s and early 2000s games forever. Resisting Steam and DRM seemed pointless.
Then in 2020, when I bought Cyberpunk on Steam, the RED Launcher told me I could get some wallpapers and junk if I logged in with a GOG account. There's a special
"Cyberpunk 2077 Digital Goodies" pack for Steam owners of Cyberpunk 2077 basically. So I dug that old relic of an account up, went to GOG.com and saw
Horizon Zero Dawn banner on the homepage. I really did not expect to see that here! I thought GOG was still stuck selling 20+ year old games and the only new games were 1st party. Suddenly fighting DRM stopped feeling so hopeless lol.
It took me a few months to decide whether "abandoning" so many Steam games and achievements, and whatnot to start over on GOG was worth it, but I decided that it was in the end. Now I have triple the amount of games here than I do on Steam lol. I kinda became a "collector". Obviously I still use Steam for massive games that are very unlikely to come GOG anytime soon, such as GTA or Starfield, or Halo, or whatever, but GOG is my primary store now. Expanding to new games was the right move for them.
I am kicking myself for not checking out GOG at least once a year between 2013 and 2020. So many great games got delisted, which I've missed. Cryostasis, Riddick, Various Telltale games...