It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Timboli: And like I mentioned in my last post, many DRM-Free stores owe their survival to GOG's impact with DRM-Free. So you cannot look at them in isolation. And I have already explained before why I don't spend much money at ZP and haven't for ages now, and I haven't spent a brass razoo at FireFlower games, despite grabbing a few of their freebies. Looking at what FF has available, and their pricing, they are just not an option for me, and I suspect many others, or you would hear about them more. That would not change for me with GOGs demise.

Both FF and ZP appeal to a certain demographic when it comes to customers. For FF especially, it is not very similar to the GOG demographic of customers, and with ZP it is very limited.

The market is very different now to what it was 14 to 15 years ago, which means niche stores like FF and ZP can sort of survive now, though it is not clear on how well.
FF was launched in 2012, ZP in 2014. Incidentally, those are the years of GOG's major shifts, first away from just old games, then dropping flat pricing and putting growth above values in general. So if we go by your idea that FF and ZP survive because the market changed, it means your question would only apply to GOG's years as "Good Old Games". In which case yeah, "collectors" probably played an important part. But I'd say that "pirates" also did, because one thing early GOG did was really see "piracy" as their competition, not any other store, and try to persuade those who "pirated" games (and got them DRM free as a result) that it's actually worth paying for a legal copy, as it will be better (thanks to extra goodies, patching (possibly custom work) and support) and have no downsides (like DRM). And they were quite successful in that endeavor, which success also did help the small stores, but probably helped the big ones more, and eventually ended up biting them, because as you can also see on here when somebody complains about GOG, now the general mindset isn't that if you don't like the terms of purchase you take to the high seas and the industry loses out and therefore is pressured to cater to you, but that if you don't like one store's terms you have to compare them to other stores, so it's a race to the bottom, things can and do keep getting worse as long as the notable players go in that direction, and they do, with only the industry gaining, and its biggest players in particular.
avatar
rtcvb32:
avatar
Cavalary: Well, while the EULA says the account is exclusive to you and can't be transferred, there seems to be evidence that it can be "inherited" on GOG.
So if there's a lot of legal documentation work and bugging GoG they'll actually transfer the games/account?
avatar
SargonAelther: "Collector's meeting"? Ha! First time I hear of such a silly concept.
Well, I bet there's a daily cornucopia of things that you hear from for the very first time...
avatar
rtcvb32: They are worth more than the zero the collection is worth when you die.

Maybe i'm not expressing it well enough. You buy games on GoG or Steam. The games you get a 'license' for you to play and have said game, but it's non-transferable (but it should be).

Ultimately what does that mean? It means a database somewhere has an entry that gives you permission to access said file(s), it's less than 1k of data that you're spending dozens or hundreds of dollars to be given 'access', but is DRM in it's own right where the companies would rather flip you the bird rather than let you having invested hundreds of thousands of dollars on games to give to someone while alive (or after you're dead). Might as well /dev/null the entry because it's the same thing at that point as it's treated. You might have an email that said you once paid for something that no one has the right to and your rights to it are pretty close to zilch too.
A lot of that is just theoretical, and I certainly believe that owned at GOG means a lot more than owned at Steam, which unless a game is DRM-Free Lite at Steam, isn't owned at all, just you have agreed access to a game and paid for that.

You can claim it is no different for GOG, but certainly while I am alive, no-one can change my access rights if I have the games backed up to drives. You cannot say the same with Steam for DRM games, where at the click of a button you could lose access for all time.

And I also doubt that anyone would ever challenge the rights of my kids to the games I bought. They could certainly inherit my email address, and then even change that if they wished. Access to my GOG account is by my username and password, which my kids can also inherit. So GOG can claim whatever they like about an account not being inheritable, but I doubt they would ever go to court in an attempt to enforce that ... presuming they still exist at some date in the future where I have died and passed my games on.

Anyone with full access to my GOG account, can not only change the email address, but also the password and credit card etc. They can also start buying games for it. GOG have enough on their plate without getting caught up in trying to police such. And you can bet, that if they did try to, word would get out and customers would leave GOG in droves.

I only buy at GOG because they let me own the games I buy. That ownership to me, means I can pass it on to my family, but not share with others using duplication.

So you could say, that I see my account at GOG as a family collective.

And any value is what we make it, what we feel it has.
avatar
Cavalary: FF was launched in 2012, ZP in 2014. Incidentally, those are the years of GOG's major shifts, first away from just old games, then dropping flat pricing and putting growth above values in general. So if we go by your idea that FF and ZP survive because the market changed, it means your question would only apply to GOG's years as "Good Old Games". In which case yeah, "collectors" probably played an important part. But I'd say that "pirates" also did, because one thing early GOG did was really see "piracy" as their competition, not any other store, and try to persuade those who "pirated" games (and got them DRM free as a result) that it's actually worth paying for a legal copy, as it will be better (thanks to extra goodies, patching (possibly custom work) and support) and have no downsides (like DRM). And they were quite successful in that endeavor, which success also did help the small stores, but probably helped the big ones more, and eventually ended up biting them, because as you can also see on here when somebody complains about GOG, now the general mindset isn't that if you don't like the terms of purchase you take to the high seas and the industry loses out and therefore is pressured to cater to you, but that if you don't like one store's terms you have to compare them to other stores, so it's a race to the bottom, things can and do keep getting worse as long as the notable players go in that direction, and they do, with only the industry gaining, and its biggest players in particular.
To me that is just speculation and conjecture, with not enough meat in the supposed facts for me. Oftentimes there is more than one way to interpret things.

GOG were at the forefront of two promotions - DRM-Free and giving financial value to old games. Many other stores have benefited because of those ... even Steam.

It is very hard to look at things in isolation, because so much intertwines.

Many customers at GOG, if they participate in the forums, would be aware of Fireflower Games and ZOOM Platform. I wonder how many are aware outside of that ... especially say five years ago. Many gamers are aware of GOG now, and so GOG can no longer be described as niche. But those other two would certainly still come under the banner of niche, and I suspect many of their customers have come via GOG. I certainly found out about both through the GOG forums, and then went and checked them out, buying a couple of handfuls of games from ZP in the process.

avatar
BreOl72: Maybe some people here misunderstood my comment.

Of course a "collection" of lots of zeros and ones on a HDD is also a "collection"...viewed from a pure technical standing point.

But I dare any of these "collectors" to go to an actual collector's meeting, and - when asked what they collect - to point to their HDD(s) and answer: "I collect video games...and here is my huge collection!"

I guarantee you: the looks, that that statement will earn you, will be worth the attendance fee a thousandfold.
I think you are looking at things too narrowly rather than being misunderstood.

The only 'Collector's Meetings' I am aware of and go to are online, and they are fine with virtual collections, especially if they are also on hard drives. But then you would have to define what a 'Collector's Meeting' actually is, because the ones I know are not concerned with resale value or selling your collection.
Post edited September 05, 2023 by Timboli
avatar
Timboli: I only buy at GOG because they let me own the games I buy. That ownership to me, means I can pass it on to my family, but not share with others using duplication.
We actually don't own these games (Try to gift a offline installer to someone, that's not possible. The game will still be registered to your account).

But having offline installers of games that work without having an account is the closest thing to ownership that we get these days.
avatar
Ryan333: Well, no, because that was GOG's target audience in the beginning. And that worked fantastically early on and is how they gained their initial success.

GOG's original premise was that they would be an "official" storefront for collectors who wanted to legitimately acquire games that were otherwise considered abandonware and have the added benefit of those games being tweaked, patched and hacked to run on modern systems -- and all wrapped up in a convenient offline installer with no DRM (yes... the golden years). Early GOG had no designs to sell even semi-modern titles, as evidenced by one of their original goals for selling every game at either $5.99 or $9.99 (USD).

While some people just bought a couple old favorite games, my (purely anecdotal) experience is that a lot more people bought a very large number of games, whether it was to have the complete collection of all their favorite series, because they now had the chance to play all games they didn't have the hardware to run back in the day, or even because they now had the means to convert all their physical collection into a digital format with modern system compatibility all within a single storefront.

That worked for a while, until GOG started running out of good old games that they could keep adding to their library. At that point, they had two choices. They could put the store into a sort of "maintenance mode" -- maintaining their original vision of being the go-to store front for classic game collectors, adding an occasional new release once in a blue moon, but basically not growing any further. Or they could define a new target audience that went beyond "just collectors" and tried to pull in mainstream gamers. Whether that decision was for good or ill is an entirely different discussion.

While GOG's early success was definitely due to collectors, I think a more interesting question is: "Could GOG continue to survive if they ONLY stayed focused on classic game collectors (i.e. only games that would otherwise be considered abandonware and ensuring compatibility with modern systems for all released games)".
Expanding to try to appeal to mainstream gamers was the right call for them. My profile may say that I joined in 2013, but for all intents and purposes I joined in December of 2020.

In 2013, I came in here to claim the free Fallouts and bought Clive Barker's Undying. Then I pretty much forgot about this site. DRM-Free was nice, but I never saw any future for it, thinking it would be stuck selling 90s and early 2000s games forever. Resisting Steam and DRM seemed pointless.

Then in 2020, when I bought Cyberpunk on Steam, the RED Launcher told me I could get some wallpapers and junk if I logged in with a GOG account. There's a special "Cyberpunk 2077 Digital Goodies" pack for Steam owners of Cyberpunk 2077 basically. So I dug that old relic of an account up, went to GOG.com and saw Horizon Zero Dawn banner on the homepage. I really did not expect to see that here! I thought GOG was still stuck selling 20+ year old games and the only new games were 1st party. Suddenly fighting DRM stopped feeling so hopeless lol.

It took me a few months to decide whether "abandoning" so many Steam games and achievements, and whatnot to start over on GOG was worth it, but I decided that it was in the end. Now I have triple the amount of games here than I do on Steam lol. I kinda became a "collector". Obviously I still use Steam for massive games that are very unlikely to come GOG anytime soon, such as GTA or Starfield, or Halo, or whatever, but GOG is my primary store now. Expanding to new games was the right move for them.

I am kicking myself for not checking out GOG at least once a year between 2013 and 2020. So many great games got delisted, which I've missed. Cryostasis, Riddick, Various Telltale games...
Post edited September 14, 2023 by SargonAelther
avatar
neumi5694: We actually don't own these games (Try to gift a offline installer to someone, that's not possible. The game will still be registered to your account).

But having offline installers of games that work without having an account is the closest thing to ownership that we get these days.
It depends on the parameters of ownership.
I for instance never buy something like a game with the intent to sell it to anyone else. It is for me and or my family, and in that context we do damn well own it. I might not be able to say that If I hadn't backed up the games to many portable drives, but I have. I recall the old saying - possession is nine tenths of the law.

Neither GOG or the game providers are going to take a family to court, because they share amongst themselves, so for all intents and purposes we do own the games we possess, that at least one of us paid for.

It is not a perfect scenario, but perfect enough.

P.S. In many ways it is far better than a game disc I own, but can no longer use because it is too scratched etc. In that scenario you don't really own the game, because no-one is going to give you a replacement for free or even for cheap, and you effectively cannot play the game, so you really don't own it. not a working version. You own it even less, if it has a Steam requirement, like many discs do, though at least you have access to playing it, if you had already set that up.
Post edited September 15, 2023 by Timboli