Posted July 25, 2021
Sometimes, a video game gets remade/remastered, and as a result, some things are changed. While changes tend to be for the better (particularly for *good* remakes), every now and then, some changes are made that actually make the game worse. So, what examples can you think of?
Here are some of mine:
Dragon Quest 6 DS:
* Removed monster recruitment. (This is the biggest complaint here.)
* "balance" changes that make game balance worse. They made one of the most useful skills, Vacuum (Thin Air), more powerful (to the point where enemies using this skill feel more dangerous than they should be), and made a rather niche skill whose use is hard to justify, Magic Burst, weaker. (Magic Burst was reduced from 3x MP to 2x MP; this change was justified in DQ8 because it could be boosted by tension, but not in DQ6 where it was balanced without that feature in mind, which was not added to the remake.) While less egregious, making Double Up always go first makes it a bit too good in random battles.
* (Interestingly enough, I hear those "balance" changes were also made in DQ7 3DS, and I have a feeling they're also bad there.)
Final Fantasy 2 WSC/PSX:
* Spells level more slowly than in the original. In particular, using a level 1 spell once during a fight against rank 1 enemies would give it 4% of the way to level up in the original, but now only 3%.
So, what other examples can you think of?
Here are some of mine:
Dragon Quest 6 DS:
* Removed monster recruitment. (This is the biggest complaint here.)
* "balance" changes that make game balance worse. They made one of the most useful skills, Vacuum (Thin Air), more powerful (to the point where enemies using this skill feel more dangerous than they should be), and made a rather niche skill whose use is hard to justify, Magic Burst, weaker. (Magic Burst was reduced from 3x MP to 2x MP; this change was justified in DQ8 because it could be boosted by tension, but not in DQ6 where it was balanced without that feature in mind, which was not added to the remake.) While less egregious, making Double Up always go first makes it a bit too good in random battles.
* (Interestingly enough, I hear those "balance" changes were also made in DQ7 3DS, and I have a feeling they're also bad there.)
Final Fantasy 2 WSC/PSX:
* Spells level more slowly than in the original. In particular, using a level 1 spell once during a fight against rank 1 enemies would give it 4% of the way to level up in the original, but now only 3%.
So, what other examples can you think of?