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Two full-blown expansions for the epic RPG.




The Witcher 3: Wild Hunt is almost here. That means the game is pretty much finished, and the devs are about to take a deep breath while CD-presses and hype machines slowly wind up to take things through the home stretch. It's not gold yet, but now that development is coming to an end, the CD PROJEKT RED team is ready to start their work on two new, ambitious monster-hunting expansions.

The expansions will be called <span class="bold">Hearts of Stone</span>, and <span class="bold">Blood and Wine</span>. Combined, they'll offer over 30 hours of new adventures for Geralt, and the latter introduces a whole new major area to roam. More items, gear, and characters (including a few familiar faces) will all be crafted with the same attention to detail as the game itself.
<span class="bold">Hearts of Stone</span> is a 10-hour adventure across the wilds of No Man's Land and the nooks of Oxenfurt. The secretive Man of Glass has a contract for you - you'll need all your smarts and cunning to untangle a thick web of deceit, investigate the mystery, and emerge in one piece.
<span class="bold"><span class="bold">Blood and Wine</span></span> is the big one, introducing an all-new, playable in-game region to The Witcher 3: Wild Hunt. It will take you about 20 hours to discover all of Toussaint, a land of wine, untainted by war. And to uncover the dark, bloody secret behind an atmosphere of carefree indulgence.







There used to be a time when buying an add-on disk or expansion for your game really meant something. That's what CD PROJEKT RED are going for, it's about bringing that old feeling back. You can take it from our very own iWi, (that's Marcin Iwinski, co-founder of CD PROJEKT RED):

"We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both of our expansions offer more hours of gameplay than quite a few standalone games out there.”

Hearts of Stone is expected to premiere this October, while Blood and Wine is slated for release in the first quarter of 2016, so there's still plenty of time ahead. We're offering you the <span class="bold">Expansion Pass</span> now - it's a chance to pre-order the two expansions and even show your support for the devs. But we can't stress Marcin Iwinski's words enough:

“Don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call."







The Witcher 3: Wild Hunt is just over a month away, and you can pre-order the game right now - it's a particularly great deal if you own the previous Witcher games and take advantage of the additional fan discount (both The Witcher and The Witcher 2: Assassins of Kings are 80% off right now!). You can also take a rather unique refresher course on the universe with The Witcher Adventure Game at a 40% discount, all until Thursday, 4:59 PM GMT.
Post edited April 07, 2015 by Chamb
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Hello Everyone,

First of all let me thank you for your feedback. Although a bit harsh at times, it is always very passionate, emotional and we really do appreciate it.

I wanted to add a few words to the original press release, which will hopefully shed some more light on the Expansions and the timing of the announcement.

Let me start with the Expansions themselves. The work on The Witcher 3: Wild Hunt is almost done and we are waiting for the final certifications. Thanks to it we were able to allocate part of the team onto the expansions. Yes, we have been thinking about it for some time, as with over 250 people on the Witcher team good planning is essential.

Rest assured, there is no hidden agenda or cutting out any content from the game. Both Expansions are being built at this very moment, from the ground up – hence the release dates long after the launch of Wild Hunt. We develop them in-house by the same team, which was working on Wild Hunt. This is the best guarantee we can give you that our goal is to deliver both the story and production values on par with the main game.

Now, on the timing of the announcement - in other words “why now” and not - let’s say – “a few months after the release of Wild Hunt”. The reason is very simple: we want to get the word out about the Expansions to as many gamers as possible out there. There is no better time for it than during the apex of the Marketing & PR campaign of the game. Doing it sometime after the release would mean that our reach would be much smaller.

Yes, we are a business, and yes, we would love to see both the game and the Expansions selling well. Having said that, we always put gamers first and are actually quite paranoid about the fact that whatever we offer is honest, of highest quality, and represents good value for your hard earn buck.

Yes, these are just my words. So let me repeat myself from the original release: if you still have any doubts -- don’t buy the Expansions. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call.

Cheers,

Marcin
Post edited April 09, 2015 by Destro
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RafaelLVX: I think the hundred million dollar question is: what if they had made the exact same decision but, instead of disclosing that now, they only disclosed it in september, weeks before the first expansion? Would we still be arguing over whether or not the game was shipped complete in may? Because as of now I think they're releasing an incomplete game in may and sure as hell I'm only buying the full package later and only if the price is right (full price tops, not full price + $21). I EXPECT that from many companies (from the beginning I knew better than buying Oblivion and Skyrim on day one), only not CDPR.
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lukaszthegreat: so okay.

Can you please answer three questions:

you don't want expansion packs?

when should they start working on expansion packs?

what should happen to artists, music creators, writers and other early game development staff when the main game is being finalized?
That's all in the million dollar question I just mentioned: first, I'm not against expansions. Second, like any other game in history that wasn't criticized for releasing expansions, I suppose they keep the same team working on the expansions as soon as they can, or at least as soon as they get the green light. Back in the past I suspect they'd only do that well after release, to get a feel of whether the original game sells well to justify expanding. About idle employees on a dev-house, I have no idea what happens to them, get the same free coffee and cookies for breakfast?

My point is that, nowadays:
- a high-profile game's full price means nothing, it doesn't buy the full game
- unveiling this info now was a poor idea
- more importantly, because a majority buy "season passes" beforehand, all companies started selling their games incomplete

Unveiling, marketing and selling expansions along with the original game on release day happens exactly because of that, because it is widely accepted regardless of being obviously misleading (and I do know this isn't the case of release-day-DLC, but it could be, if one or the other the expansion was ready).

To summarize: I'd get that game soon, now I'll get the game only in 2016, great that I have that choice, but I can't shake the feeling that this content could have made into the main game. That makes me wonder, perhaps Gnostic was right in his previous question. If they had used the time to later release a different standalone game I'd probably not be having this feeling now.
Post edited April 08, 2015 by RafaelLVX
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P1na: Okay, I slept on it and decided I'm canceling my preorder. However, this is the first time I do something like that and I'm not sure how to go about it, could someone please point me on the right direction?
Go here: http://www.gog.com/support/contact/my_orders_and_payments

If available set preorder id (if not just leave it as - ) Set problem type as preorder cancelation. Write which preorder you wan't to have canceled.

Supply which type of credit card you used for payment and the last four digits. If you used Paypal include transaction ID.

Gog will give you a choice between a credit card refund (or paypal) or store credit. Obviously only full refund is acceptable.
Post edited April 08, 2015 by Matruchus
Mm.. I guess it would have been cool to have some DLC ehh, excuse me DLC-expansion ^^ where you would be one of the girls. =)

That regional pricing kinda sucks but like they say there's plenty of time before those come out, still it's kinda weird that they already have so accurate releases for those even before the main game is out.

Basically there's only one option for me: to continue playing Persona 3.. =D

Nah.. I've waited long enough. I'll buy the main game soon and see how it is and runs in gtx 760 then I'll worry about other stuff.

Well made content is always welcome.

Edit: The PC version also should have that application (what consoles get) where you could pick what choices you have made in previous games. I mean there's been like years to keep saves and not everyone has those.. I have some save but still.
Post edited April 08, 2015 by Antimateria
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RafaelLVX: And I'm guessing they've been feeding you this BS so you or they could say exactly that. Look at how far they go to make you believe the expansion is "different": on release day there will be two "DLC" packages: a set of armor and, get this, a "beard and hairstyle set". They wouldn't push this kind of ridiculously useless content if they didn't need to. If it's free on release day, then it should come with the game, but it doesn't, so there's the free DLC and the bullshit paid expansions.

The truth of the matter is that they are shipping the game with the DLC or expansions ready for prime time, which makes the original game an incomplete game.
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Lodium: Huh?

Hearts of Stone is expected to premiere this October, while Blood and Wine is slated for release in the first quarter of 2016, so there's still plenty of time ahead. We're offering you the Expansion Pass now - it's a chance to pre-order the two expansions and even show your support for the devs.

The base game is out in about a month or so.
So how can you say that its bullshit when this extra content isnt ready before several months later?
I phrased it poorly. The expansions will only be released later, but the game is shipping incomplete, along with additional cosmetic content that you can download on day two from release, probably to give people this childish feeling that they're getting something "for free". My point: why not ship the game with the laughable day two DLC? How long till they release all 16 DLC packages with different 3D models for clothes and equipment that should come in the original game in the first place? How long it really takes to develop the expansion coming out 5 months after the release of the original game (which might lead me to think it should have come with the original)? Why so much explaining in the press release?

As I was telling Lukazs, it would look better if they didn't have unveiled this info now, though now I can choose to skip the game for a full year until the full game comes (which also sucks).
low rated
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Pheace: people find out that their initial purchase is going to be the 'base game'
Isn't every game a 'base' game, with some accruing expansions and others not?

Entitlement is a funny thing. No matter what they do, or how they modify their approach, there is *always* going to be a solid core of entitled cry-babies out there making with the endless whining and gnashing of milk-teeth.

For the record, I'm cool with this. Means the original team has a hand in the expansions and that's perfect, from a continuity *and* delivery standpoint.

Good job CDPR!
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jerff: What solution do you propose, anyway? To fire all the artists who wouldn't have anything to do after the content-freeze of the main game? Or to delay the whole game to 2016? Or to give away 30-hours expansions to a 100-hour game for free?
Firing idle employees, delay the game a year, giving shit for free, none of that is part of the problem/solution. I think the point is, CDPR is aligning with that famous business model where the full content of a big game is never released on day one. This wasn't the case with Witcher 1 and 2, so you might expect some fans to raise eyebrows over this right?

Curiously, both Witcher 1 and 2 were released terribly buggy and with serious performance issues that were only fixed in enhanced editions, if at all, so one might say that in a way CDPR was already leading a trend of releasing incomplete games on day one. Here's a fact: Witcher 1 was unplayable on a given PC I had, Enhanced Edition Witcher 1 was fine, a five-star game from my standard.
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Pheace: To summarize it best I'll quote this part of the '16 free DLC announcement', the part they were mocking.

Haven’t we just paid a lot of cash for a brand new game?
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Pheace: And while it's now clear they were only talking about small piecemeal 'dlc' only, tell me this isn't exactly the feeling they just gave their fans by announcing this, in the manner they did, at the time they did.
Exactly my thought.

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Pheace: But now, before the game has even come out, people find out that their initial purchase is going to be the 'base game', to be added on by expansions which have to be paid extra for. It's getting thrown in their face that their game is *not* going to be the full Witcher 3 experience.
(...)
In my opinion, GOG should have announced they were going to do expansions and then leave it at that. Leave the preorder and sale for some time after your game is out, give a preorder discount. Give a loyalty discount on the second expansion for owners of the first. It would amount to the same thing, but the way it would've been handled would've been so much better.
This, yes.
Post edited April 08, 2015 by RafaelLVX
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Pheace: people find out that their initial purchase is going to be the 'base game'
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rustypup: Isn't every game a 'base' game, with some accruing expansions and others not?

Entitlement is a funny thing. No matter what they do, or how they modify their approach, there is *always* going to be a solid core of entitled cry-babies out there making with the endless whining and gnashing of milk-teeth.

For the record, I'm cool with this. Means the original team has a hand in the expansions and that's perfect, from a continuity *and* delivery standpoint.

Good job CDPR!
There's that word again. And you even used it twice. That Mass Effect 3 ending was a terrible thing for gaming in so many ways. Heaven help the people who are unhappy about anything. Fucking entitled brats.
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P1na: Okay, I slept on it and decided I'm canceling my preorder. However, this is the first time I do something like that and I'm not sure how to go about it, could someone please point me on the right direction?
On Steam you go to your account ,then store transactions and click a button there to cancel it. No idea how it is on GOG.
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P1na: Okay, I slept on it and decided I'm canceling my preorder. However, this is the first time I do something like that and I'm not sure how to go about it, could someone please point me on the right direction?
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Elenarie: On Steam you go to your account ,then store transactions and click a button there to cancel it. No idea how it is on GOG.
Ahem, already explained that here: http://www.gog.com/forum/general/witcher_expansion_0f2a2/post534
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RafaelLVX: That's all in the million dollar question I just mentioned: first, I'm not against expansions. Second, like any other game in history that wasn't criticized for releasing expansions, I suppose they keep the same team working on the expansions as soon as they can, or at least as soon as they get the green light. Back in the past I suspect they'd only do that well after release, to get a feel of whether the original game sells well to justify expanding.
and that's better how? making AAA games already takes a long time. delays for expansion would not benefit anyone.
About idle employees on a dev-house, I have no idea what happens to them, get the same free coffee and cookies for breakfast?
Support staff often gets fired. that's what happens to most people.

My point is that, nowadays:
- a high-profile game's full price means nothing, it doesn't buy the full game
It does buy you a full game. Expansion packs are not part of Witcher 3 game. BG2:SOA is full game isn't it. TOB as expansion is not part of SOA. is SOA incomplete because of TOB? HL2 is incomplete as a game because of Episodes?

- unveiling this info now was a poor idea
True. but they did tell us about expansion packs coming for TW3.

- more importantly, because a majority buy "season passes" beforehand, all companies started selling their games incomplete
And the point being? CDPR is not doing that are they?

Unveiling, marketing and selling expansions along with the original game on release day happens exactly because of that, because it is widely accepted regardless of being obviously misleading (and I do know this isn't the case of release-day-DLC, but it could be, if one or the other the expansion was ready).

To summarize: I'd get that game soon, now I'll get the game only in 2016, great that I have that choice, but I can't shake the feeling that this content could have made into the main game. That makes me wonder, perhaps Gnostic was right in his previous question. If they had used the time to later release a different standalone game I'd probably not be having this feeling now.
Sure they content could have been made into the game. the game would take extra year to produce wouldn't it? and would cost CDPR extra year of work.
then they would release the game at much higher price point to justify the extra expenditure. and it wouldn't sale at that price point.

You say you are not against expansion. yet you are criticizing the company for making them for their new game. I don't follow that logic.
maybe announcing it now is a bad idea.
but if they announced it a day after release when preorders are not refundable wouldn't you also complain?
and keeping people in the dark about it is also a bad business idea.
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mchartman: Let's suppose, hypothetically, that in mid development, members of the team (writers, directors, etc), ask themselves this; "post release, do we want to release any more content for the game?" and "if so, how big are we talking?". From a business perspective, this is perfectly sound and not to mention smart, but even from a purely creative perspective, one might entertain the notion of a 'sequel' or an 'expansion' during development simply out of personal interest. How is this in any way shape or form malicious or disingenuous to potential customers?
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RafaelLVX: Here's how: you pay the full price but don't get the full game. For the full game you need to pay full price plus $21.

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mchartman: Especially when said content hasn't even started production?
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RafaelLVX: You don't know that. Let's face it, it's probably not the case. The only way we could pretend they haven't started production would be if they weren't selling it now, even unveiling details of both stories. This is not Kickstarter.
See my previous comment. Since December the base game content has been essentially completed, and now they've spent the last few months polishing and testing. What would you have the artists and writers do in the meantime? Is there a writing/pre-production embargo that must be in effect until the base game is released? I'm not sure you understand how game development works.
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Elenarie: On Steam you go to your account ,then store transactions and click a button there to cancel it. No idea how it is on GOG.
No offense, but telling me how to do it on steam isn't all that helpful.
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Matruchus: Go here: http://www.gog.com/support/contact/my_orders_and_payments

If available set preorder id (if not just leave it as - ) Set problem type as preorder cancelation. Write which preorder you wan't to have canceled.

Supply which type of credit card you used for payment and the last four digits. If you used Paypal include transaction ID.

Gog will give you a choice between a credit card refund (or paypal) or store credit. Obviously only full refund is acceptable.
Ok, thanks!
Post edited April 08, 2015 by P1na
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mrkgnao: The new information has little effect on you; other people feel that they have been deceived until today.
But do those people also claim that MaGoG's database is incomplete, because there will be new releases this week and the next (and so on)? Or do those people accept that MaGoG's database is complete today, and will be expanded as new content is released, even though it doesn't take away from the current state?
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simda.gog: Witcher 1 + 2 were both 3-course meals.
What were the Enhanced Editions then? I thought Witcher 1 was a complete meal, as was Witcher 2, and their Enhanced Editions elevated them to 3-course meals.
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CMOT70: So we're going to compare games to meals, well since we're paying for it we need to compare this to eating at a Restaurant i think. And who the hell walks into a restaurant and pays UP FRONT before they know what the food is like?
Don't you have restaurants/hotels offering a "Christmas Dinner, $25/person", or New Year Dinner, or Easter Dinner, or Valentine's Day Dinner or so on, without the menu being set weeks in advance? I thought that was relatively common nowadays, and since the kitchen is something you can check beforehand, you'd have a guess of whether the food is worth paying for or not.
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RafaelLVX: If it's free on release day, then it should come with the game, but it doesn't
The version that is going to the press to be on Disc has to be locked at least weeks before release day, if not months before. There is the whole retail distribution thing that requires it.
During the final stages of bugtesting, the artists and writers are twiddling their thumbs, so they can ask the programmers to add a function to change facial hair (for example), so then the animators can create different beards that can be added to the game and switched at will. To add said animations to the disc though, so they are part of the game and not Day 1 DLC means delaying the disc pressing until the animations are done.
Post edited April 08, 2015 by JMich
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mrkgnao: The new information has little effect on you; other people feel that they have been deceived until today.
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JMich: But do those people also claim that MaGoG's database is incomplete, because there will be new releases this week and the next (and so on)? Or do those people accept that MaGoG's database is complete today, and will be expanded as new content is released, even though it doesn't take away from the current state?
I don't know. You should probably ask them.
I don't see, however, hordes of people claiming that I have deceived them.

What you don't seem to realise is that we are not discussing some objective definition here, nor even the nature of a specific expansion, but rather the accumulated feeling of rather significant portions of the community that we have been played for a fool once (twice, thrice) too often. I envy you that you don't feel it. It's not a pleasant feeling.
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Pheace: Yes, they should announce the expansions, or at least their intent to have them, before the initial release for the reasons mentioned above. Give people the option to opt out of buying after having learned this information. Good move there.

But to start selling the expansions right away? And not only that, they're doing it in this ...dreaded.. 'pass' format. One of those horrid practices you do *not* want to associate with GOG.
Ok, some people's problem is not that they announced the expansion prior to the Main Game's release, but that they're selling them right away.
But, in essence, how is this different than what they're already doing?
I'm not talking about other games, i'm talking about their own games.
For Witcher 3 they already had announced preorders many months before it even got delayed.

Selling preorders right away helps them find more resources to build the world and possibly create more stuff within the game. Of course they also want to make money for themselves, but since we have GOG, what difference does it make?

Of course anyone is free to do whatever they want, but i just read some stuff here that i don't think are justified enough.

Also seeing people overreact, saying stuff about "Episodic gaming" and going over the top as equating all DLCs, not considering what content they include is, well... beyond me.

Example A : TOMB RAIDER (2013)

23 DLCs about skins, 2 DLCs including Multiplayer maps and one DLC which has 1 SP mission.
Bundled Price 20 Euros after 2 years of release.

My verdict : The skins are a total cash grab, the MP packs might have some replay value as might the SP mission.
Wouldn't buy for this (lowered price) if i had spare money.

Example B : Mortal Kombat X

1 DLC PACK including 4 New Characters and 12 skins.
Preorder Price : 30 Euros.

My Verdict : With the retail/day one game priced at 50 Euro, having 25 characters, Story Mode, Ladder Mode, Videos, many skins and Extras and supposedly a massive Multiplayer Mode (therefore huge replay value), i really find the price of that DLC, HUGELY Overpriced.

Example C : The Witcher 3

1 DLC Including 2 Expansions. The first one lasting about 10 hours on existing regions and the 2nd one 20 hours introducing new places and both possibly having lots of NPC dialogue and characters. Priced at 25 Euros for preorder.
My Verdict : Decent buy. For me not some huge bargain, that i'd buy with closed eyes, but definitely i do not consider this a cash crab, but a decent move that any respectable developer would make.

Again you people might consider this a cash grab and...that's okay! I just thought i'd mention 3 examples to prove how wide and different the term DLC is. And that, just because DLCs have are infamous for their lack of meaningful content doesn't mean that we should condemn everything else.
This is pretty obvious and not something i thought i should underline, but some posts here made me think twice, so here it is :P