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PainOfSalvation: "I requested it to be removed. It sold $140 worth of copies last year. It's not worth keeping up there. No traction.
You can still play Windward using the GOG version. I just don't want anyone else to buy it on GOG. I literally stopped sending GOG invoices because sending an invoice for $8 a month is just silly."
What a jerk.

I always looked at the game, and like a good pirate / ship as character game every now and again - I probably would have bought this eventually too. And hey, maybe in the future he makes a bigger game that's even better and sells it for like $40 and I might have grabbed that too if his earlier work and future promise looked like it could warrent that for a game in a genre I like.

Now, forget it.

Oh, wait I have a ton of other amazing stuff that GoG's released recently - guess I'll go play that instead.
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Ixamyakxim: And hey, maybe in the future he makes a bigger game that's even better and sells it for like $40 and I might have grabbed that too if his earlier work and future promise looked like it could warrent that for a game in a genre I like.
That's the thing with less successful indies.. they can't expect much launch day hype at all, and for many of them the only way to ever break even is to embrace the long tail and just keep selling for a decade (and more). If they release a new title, that will generate sales for the old title as well, because people like to buy bundles, and curious people do want to see older titles from a developer if their newer titles are worthy of attention.

I think that developer is either too successful to care (maybe they are, but I'm getting the vibe that they probably are not...) or short sighted. Or they have another job/source of income that actually pays the bills. In which case it's fair enough. Hobbies and side projects should be enjoyable. If they feel like they aren't getting their fun out of it, sure, pull away.
Post edited October 19, 2019 by clarry
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Cusith: As a dev who is running the business side of things along side game development etc the price of the time they used to obtain those pennies might result it the final sum being negative so they could be honouring that adage by cutting GOG.
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clarry: If he's successful enough to be able to bill himself by the hour or has the freedom to do paid work for someone else any time he likes... all the power to him.

I suspect most solo indies are in a completely different position. Their time has no inherent monetary value. Either they get $0 out of their time (i.e. sit on their asses, or do work that does not pay off), or they do something that pays even a little, and get some $$. Do that enough and maybe they'll eventually become successful enough to think like a business that pays salary by the hour. Most indies won't ever get there. Most indies fail.

Anyway, if I had the chance to spend an hour once a year to invoice for $140, I'd sure take it. Beats my hourly salary by a wide margin.
Its not about billing yourself its about: I'm either fixing a bug or working on my next game or filling out paper work which gets me more money/improves my reputation? You can see how it feels for them.
The thing is multiple devs have complained about the billing system GOG use so who knows how bad it is.
Post edited October 19, 2019 by Cusith
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Cusith: Its not about billing yourself its about: I'm either fixing a bug or working on my next game or filling out paper work which gets me more money/improves my reputation?
If you can be so efficient with your time and don't ever run out of paperwork to do, sure. I tend to run out of steam after a long day of coding so I can't just work on my project until bedtime. However, I can still squeeze out some time doing other type of things that could net me some money.

Unfortunately, there is a limited supply of such things available to me at any given time. If I could spend my evening sending invoices and making money, I'd do it right now -- much more productive than posting on GOG forums. I'm not successful enough to say no to money. But there's nobody I can send an invoice to right now. I'd take the chance if I had it.

If you (or the dev of the subject) are really in a position where they have the choice to make so much money any time of the day that turning down an easy $140/year is netting you money, my hat's off to you. Congrats. You're probably making more dough than the software engineers in Silicon Valley. I'm a bit jelly ;3

The thing is multiple devs have complained about the billing system GOG use so who knows how bad it is.
Based on what I've heard, the only complaint is that they have to send an invoice instead of automatically receiving the money. Yeah, sucks, I love when everything is automated and I absolutely hate paperwork. But let's not pretend that sending an invoice per month (or 1-2 per year assuming it's ok not to claim your money every month, which is how it should be) is that difficult. I don't believe even GOG can make it that difficult..

Also, regarding reputation.. visibility seems to be a major problem for indie games today, because so damn many of them are released. I don't see how pulling off of a large store is going to help with that. In fact, it might hurt ;P
Post edited October 19, 2019 by clarry
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Cusith: As a dev who is running the business side of things along side game development etc the price of the time they used to obtain those pennies might result it the final sum being negative so they could be honouring that adage by cutting GOG.
Are you a single developer? Or part of a developing-team?
If you're a single dev - feel free to do whatever you want. It's your money, after all.

But - if you're part of a team...your refusal to collect money that your team's efforts have earned, is costing your collegues/friends real money.

If you're the one in your team assigned with collecting money/doing the banking, etc. then all the work that these tasks involve is part of your paid day-job.
You earn your money by doing "the business side of things alongside game development".

I assume, you and the members of your team split up the revenue that you receive (be it automatically, or by you sending out invoices), more or less evenly.

And if you now simply decide on your own, that collecting $8.-/month isn't worth your paid work-time...then you are actively withholding these $8.-/month from your collegues.

I think you should better hope, that they never read this post of yours.
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Cusith: As a dev who is running the business side of things along side game development etc the price of the time they used to obtain those pennies might result it the final sum being negative so they could be honouring that adage by cutting GOG.
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BreOl72: Are you a single developer? Or part of a developing-team?
If you're a single dev - feel free to do whatever you want. It's your money, after all.

But - if you're part of a team...your refusal to collect money that your team's efforts have earned, is costing your collegues/friends real money.

If you're the one in your team assigned with collecting money/doing the banking, etc. then all the work that these tasks involve is part of your paid day-job.
You earn your money by doing "the business side of things alongside game development".

I assume, you and the members of your team split up the revenue that you receive (be it automatically, or by you sending out invoices), more or less evenly.

And if you now simply decide on your own, that collecting $8.-/month isn't worth your paid work-time...then you are actively withholding these $8.-/month from your collegues.

I think you should better hope, that they never read this post of yours.
Except if you are also developing the next game that will potentially generate more income then the team will be losing out. You also assume that this wasn't a team decision. This isn't a straight forward black/white choice for a small team where any team member not working on the game is a loss, its about balancing. Not to mention that these are people who need spare time or they will burn out make mistakes that potentially destroy the company. What I'm saying is making absolutist statements about someone elses company isn't sound they have to make choices on their time use they may be wrong but we cannot know that.

Its as much about how they feel as well it factors into how they work and can make or break a company making judgments on a business without any real info particularly when they are often close to burn out seems cruel. If dropping the work that handling GOG helps them mentally and stops them from just throwing in the towel... The point is who knows their situation? Perhaps the money is just a cover and they blame all the piracy on GOG but know thats not a good thing to say and are removing the game purely cause they are in a huff.
Post edited October 20, 2019 by Cusith
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Cusith: Except if you are also developing the next game that will potentially generate more income then the team will be losing out.
Again: the accounting is part of your paid day-job.
You receive (parts of) your money for doing the financial stuff for your team.

As some other guy of your team is probably receiving (part of) his money for PR stuff.

Try to see it this way: Of every hour that you work/day, five minutes should be spent on the accounting (of course, you do that work in a block - not in five minute-bits every hour).

Let's say you work 10 hrs/day - then 50 minutes of each workday are reserved to do the accounting stuff.

And "it was a team decision (to let money lie on the table)"...?
Sorry, but that doesn't make any sense.

As already pointed out above - sending an invoice is part of your job, anyway...it doesn't eat up a massive amount of time from your other duties, and it will add to the pool of revenue, out of which you and your collegues receive their payment.

The more money in that pool - the more money can be paid out to any of you.

Who in their right mind would say "nah...that's too much of a hassle. Let that money rot on GOG's bank account...we don't need it!"?
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Cusith: Except if you are also developing the next game that will potentially generate more income then the team will be losing out.
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BreOl72: Again: the accounting is part of your paid day-job.
You receive (parts of) your money for doing the financial stuff for your team.

As some other guy of your team is probably receiving (part of) his money for PR stuff.

Try to see it this way: Of every hour that you work/day, five minutes should be spent on the accounting (of course, you do that work in a block - not in five minute-bits every hour).

Let's say you work 10 hrs/day - then 50 minutes of each workday are reserved to do the accounting stuff.

And "it was a team decision (to let money lie on the table)"...?
Sorry, but that doesn't make any sense.

As already pointed out above - sending an invoice is part of your job, anyway...it doesn't eat up a massive amount of time from your other duties, and it will add to the pool of revenue, out of which you and your collegues receive their payment.

The more money in that pool - the more money can be paid out to any of you.

Who in their right mind would say "nah...that's too much of a hassle. Let that money rot on GOG's bank account...we don't need it!"?
We don't know that the team doesn't take turns doing accounting. Its probably a hated job and gets pushed off to the last minute. I mean if it was all one persons perhaps they prefer to spend their own pay to buy the rest a coffee each month that deal with the GOG invoice perhaps thats what makes them happy. Or perhaps they are doing this in an attempt to get GOG to automate their accounting.
Post edited October 20, 2019 by Cusith
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Cusith: Or perhaps they are doing this in an attempt to get GOG to automate their accounting.
By letting GOG keep the money? Great plan. ;)
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Cusith: Or perhaps they are doing this in an attempt to get GOG to automate their accounting.
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BreOl72: By letting GOG keep the money? Great plan. ;)
They aren't letting GOG keep money thats why the removed it from sale no?
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Cusith: They aren't letting GOG keep money thats why the removed it from sale no?
That's an even better plan:
let's not sell our game anymore, so we don't have to cope with the hardships of collecting our money.
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BreOl72: And if you now simply decide on your own, that collecting $8.-/month isn't worth your paid work-time...then you are actively withholding these $8.-/month from your collegues.

I think you should better hope, that they never read this post of yours.
If it was a big amount I could see your argument, but unless they are in the third world no one is going to complain if a dev they work with cuts ties with a store over 8 bucks.

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Cusith: They aren't letting GOG keep money thats why the removed it from sale no?
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BreOl72: That's an even better plan:
let's not sell our game anymore, so we don't have to cope with the hardships of collecting our money.
If it costs more time/money to make that money then cutting it saves money/time in the long run.
Post edited October 20, 2019 by GameRager
Oh, sad.
Just noticed that the game is not in the store and do not updating.

Ok.

How can I get support for this game? The game is still selling in Steam. Free Steam key for those who own GOG version maybe?
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ludivokrug: How can I get support for this game? The game is still selling in Steam. Free Steam key for those who own GOG version maybe?
You could try contacting the dev.
high rated
When I asked the developer for a gog-release of his "Project 5: Sightseer", he answered me, that he did not sold enough copies of "Windward" at gog, so he will not offer any new game on gog. He told me, that he sold on steam with factor thousand relatively to gog.

OK, he do not want me to buy his games on gog - he will not get more money from me, accepted!

OFFTOPIC, because this game is designed for linux, too:

Steam-Games, especially windows based ones, does not work on linux, reliable. (The steam play options did not work at my current System correctly for a period - don't know why, but this is an other story).
Gog-Games are able to use my wine-prefix to start.

Just my opinion
Post edited November 10, 2020 by Dragondeath