Posted December 09, 2024
Well Samsung in general i rather avoid. The 990 Pro was rather "a test" as i was interested into experiencing the newest drive and it seems pretty performant. Yet, even this drive got the usual "firmware issues", and i already had to update the firmware at the beginning. Perhaps i have to update it another time, it could solve some more issues.
Anyway, between 20 and 30 C seems unrealistic to me, unless they used a new controller for it. Not sure they ever changed the controller to a updated one, but it could be possible. 30 C would mean there is close to no power going through the controller at all, which is only possible if the drive is going into a "standby" or "strong idle" mode... not if the controller is at its fully enabled performance. Still, this is just my logic, i am not a engineer.
if you hit your ambient temperature... it would mean the controller is basically inactive... else simply not possible.
Regarding the "why the small file limit issue": I am NOT against one huge file. However, it would need one huge ZIP file with a SHA 256 redundancy check included. I see it as a good addition to the usual 4 GB offline installers. Because so far i got the issue of being unable to have a single ZIP folder with a redundancy check included. So i need to create a own ZIP archive and produce my own SHA 256 values, because it simply does not exist. Not as a SHA 256 nor as a single big ZIP file.
I do not intent to replace the 4 GB file format as i think it got its own uses in many cases. I still find it very useful, for an archive... by adding single file ZIP archives with redundancy check included. So, GOG should simply additionally add a single SHA 256 ZIP for all their offline-installers. It is not to much troubles but very useful for archiving those files! If some people find it a hassle downloading up to 40x 4 TB files... it is as well useful to them. They then simply only need to download the single ZIP file... unzip this file... and then installing it using its content.
Anyway, in term GOG can not be motivated doing so, i simply have to make my own ZIP archive with SHA 256 redundancy checks (out of my own estimated proper value... as i do not know a official value).
Is the current 4 GB format outdated? Yes it is because any modern browser or modern data file system is allowing for way bigger files, but it still got some uses as it is in general more secure for the integrity. I would say for 4 GB files a MD5 is sufficiently secure, but for 100 GB... SHA 256+ is the way to go. Yes it takes time making such a huge check, but it can be optional as usual.
Some people even say "SHA 512 is required"... well this is surely overkill because this is even more demanding and the chance a SHA 256 is failing is close to none. MD5 (the GOG standard for the 4 GB files) is less accurate but rather quick and still... very rarely ever failing.
CRC 32 is very quick but for video only, as they are not sensitive at integrity failures... a video with failed bits can still be played but it may produce artifacts. On games... if there is a single failed bit at a critical spot (other than textures and certain videos) the game can stop to work or becoming very unstable.
Anyway, between 20 and 30 C seems unrealistic to me, unless they used a new controller for it. Not sure they ever changed the controller to a updated one, but it could be possible. 30 C would mean there is close to no power going through the controller at all, which is only possible if the drive is going into a "standby" or "strong idle" mode... not if the controller is at its fully enabled performance. Still, this is just my logic, i am not a engineer.
if you hit your ambient temperature... it would mean the controller is basically inactive... else simply not possible.
Regarding the "why the small file limit issue": I am NOT against one huge file. However, it would need one huge ZIP file with a SHA 256 redundancy check included. I see it as a good addition to the usual 4 GB offline installers. Because so far i got the issue of being unable to have a single ZIP folder with a redundancy check included. So i need to create a own ZIP archive and produce my own SHA 256 values, because it simply does not exist. Not as a SHA 256 nor as a single big ZIP file.
I do not intent to replace the 4 GB file format as i think it got its own uses in many cases. I still find it very useful, for an archive... by adding single file ZIP archives with redundancy check included. So, GOG should simply additionally add a single SHA 256 ZIP for all their offline-installers. It is not to much troubles but very useful for archiving those files! If some people find it a hassle downloading up to 40x 4 TB files... it is as well useful to them. They then simply only need to download the single ZIP file... unzip this file... and then installing it using its content.
Anyway, in term GOG can not be motivated doing so, i simply have to make my own ZIP archive with SHA 256 redundancy checks (out of my own estimated proper value... as i do not know a official value).
Is the current 4 GB format outdated? Yes it is because any modern browser or modern data file system is allowing for way bigger files, but it still got some uses as it is in general more secure for the integrity. I would say for 4 GB files a MD5 is sufficiently secure, but for 100 GB... SHA 256+ is the way to go. Yes it takes time making such a huge check, but it can be optional as usual.
Some people even say "SHA 512 is required"... well this is surely overkill because this is even more demanding and the chance a SHA 256 is failing is close to none. MD5 (the GOG standard for the 4 GB files) is less accurate but rather quick and still... very rarely ever failing.
CRC 32 is very quick but for video only, as they are not sensitive at integrity failures... a video with failed bits can still be played but it may produce artifacts. On games... if there is a single failed bit at a critical spot (other than textures and certain videos) the game can stop to work or becoming very unstable.
Post edited December 09, 2024 by Xeshra