ThorChild: Is mostly what i find myself asking.
GeraltOfRivia_PL: Do you mean to imply you don't like combat?
No. But that is now what the vast majority of games are focused on. There was a wider variety in the mainstream in the "olden days", that was around the time when the hardware started to allow more than just shooting pixels. We have now mostly 'regressed' (in the mainstream, indies have been more flexible) to those 1980 era game designs when all you do is kill and explode pixels. Back then the hardware limited the potential of the medium. These days we don't have that excuse, but if i buy a brand new game title, chances are it will force me to watch incredibly detailed graphical depictions of violence of death (properly physics modeled blood spatters or bullet wounds etc). Very 2D thinking, very limited, very boring (i find).
I love FO3, but not for it's combat. I love Morrowind and Oblivion, but not for their combat. I love X-com (but not the new versions so much) and Civ, but not for their combat (although the tactical battles in X-com ARE awesome). I love King of Dragon Pass and Minecraft, but not for their combat. I love International Karate.....ok that one was for it's combat!
However combat in games IS often boring, as ultimately it is an easy task to put in front of a player and say 'ok press that button now and you WIN!' then move on to the next instance. It's a 'lazy' way to engage a player.
There is so much more to gaming than combat, and the games that explore that i find far more engaging and long-lasting.
Having said all that i do enjoy and play games that have combat in them (obviously going on the few i mention above), and you know what? I prefer the combat system in Morrowind vs Oblivion, and the reason is that as a CRPG series, the STATS are what matters, NOT the twitch combat, which is why i find it easier to enjoy the combat in Morrowind over Oblivion because it follows the internal logic of a stat based crpg rather than how i wave my mouse around.
So a games combat system should enhance that games design process and not subvert it. There are lots of shades of grey around the topic, but i gave a tongue-in-cheek reply as i frankly find it depressing that 90% of the games industry has obsessed itself around combat and graphical depictions of that one tiny slice of what a gaming experience can be. It's very much 'lowest common denominator' stuff.
I hope that clarifies what i was getting at :)
P.S. i don't accept 'friend' requests, not because i don't like people, i just am not interested in online stuff like that. Sure let's chat like we are on forums but i don't do the internet friend thing. I'm a grumpy growing older guy ;)