DaCostaBR: I've asked myself that for a long time, and it sounds like a given right? Japan, they have stuff like Cho Aniki with giant semi naked dudes with viking helmets shooting lasers out of their head while flying through the sky.
For a while now though, I've been quite disappointed with a lot of japanese games in general. The crazyness of the PS2 era is gone and whenever I see creativity I feel like most of the time it's only in regards to visual design. I couldn't ever see Japan producing certain games like Papers, Please and its story and gameplay integration, or The Stanley Parable and how it tries to deconstruct interactive stories.
I guess I just don't feel that same spark of creativity anymore coming from japanese devs. Of course this could just be my own bias, these are indie games I'm mentioning, which probably haven't been released in Japan, and I do wonder if there aren't equally interesting japanese games we'll never get to see over here.
I was hoping we could share opinions, which side of the industry do you think is the healthiest and most creative? Did you always think that or did that opinion switch over time? What examples do you have of games that really struck you as weird, and creative, and whatever mix of the two and left their mark on you in some way?
so you're a gaming philosopher?.. show me your PhD papers or it never happened