snowkatt: i can already see what final fantasy 15 will be like.
I know why I took the short way out after FFX. :)
Still, even though it's clear enough what dtgreene favors, I don't think there is prejudice in the question (and really, the hostility here is a fucking shame). And there IS a connection between the two; the grinding is what made up the brunt of yesterday's games and the cutscenes are what makes up the brunt of today's games.
I grew up on RPGs with an horrific amount of grinding interspersed with a pinch of very stereotypical story. Today, designers who are in no way capable storytellers are making games with hours and hours of completely boring cutscenes (worst offender, sorry, Hideo Kojima) – while they're avoiding grinding at almost all costs (even time honored series like Elder Scrolls have eventually arrived at fucking level scaling, I hear).
So the question is valid:
Boring story or boring grinding? Sure, both can be done right. Infinite ways to put variety into leveling up for a capable designer (maybe, just maybe, take a million out of these cutscenes and put them into the battles... no?). Infinite ways to write a compelling story with great dialog and voice acting that you WANT to experience again and again.
I'm definitely more of a grinder. My demands on story are possibly too high. The grinding, at least, has a gamey instant gratification system in-built. If the story's abysmal, like in, say, the worst RPG of all times, "The Fall - Last days of Gaya", the emotional response elicited by a crunchy level up is far more intense than the one the story would ever achieve.