Posted April 07, 2021
Evil = Chaotic Stupid for the BGs, and it's pretty pointless except for one or two bits and pieces. Being able to drive Anomen insane is a plus, but only because he's so annoying; and you can do that as a good character too. KOTOR and Jade Empire are a lot more along the lines of Mass Effect, JE's open palm/ closed fist presages the paragon/ renegade approach but still has a lot of 'pointless' evil thrown in too, and the events around the identity reveal in KOTOR are pretty memorable as a bad guy.
The old Infinity Engine games and Fallout 1 and 2.
The evil options in all of theses are kind of of limited use. You can certainly be a prick in Planetscape Tournament and certainly were a prick too, but if you play it that way you miss a lot of the content which is the point of the game. "I sold my companion into eternal slavery and all I got was a lousy Power Word: Kill"... Similar for the Fallouts, it's not so much that the evil options are badly written, but since they tend to lead to ruining places and losing friends etc they do also tend to cut off a lot of content for very little gain, considering how much loot and cash you get even as a selfless paragon of virtue.
Bethesda's RPGs
lol Obsidians RPGs including KOTOR 2 and Fallout New Vegas
K2's handling of evil is pretty good. You also tend to be called out on playing it as chaotic stupid by Kreia. As mentioned Tyranny is all about being bad while FONV's evil faction is way too cartoony; Pillars of Eternity handles it well and there's some variety in how you're evil there too since there are usually 'evil' options of a chaotic stupid, selfish and Machiavellian as well as the good options. NWN2: Mask of the Betrayer has probably the best 'evil' fork of any RPG. The old Infinity Engine games and Fallout 1 and 2.