tag+: But to me things start smelling strange when the hobby goes for +20 games, copy/paste efforts...
rtcvb32: There's some packages with prebuilt games as a base or for you to start with and modify to make something with, with a framework in place. However too many
'asset flip games' have cropped up, where there's 30 something versions of the same voxel survival Mine-craft-like zombie shooter games, likely with few if any changes.
While reusing assets to be copy/paste is acceptable to some degree, as often programmers are not artists, and artists may not be musicians, and musicians are not programmers, and few are good writers... As such you would take asset packs and mix and match and build a game using a framework that's available. RPG Maker and other games which is fine, but then every game looks the same even if they are vastly different.
I'd rather see a few really well made games from someone, which are unique and not slap-together-copy/paste.
That is a very good point
rtcvb32 as another element to consider the thousands of vgames released nowadays.
But then the market is saturated and to the casual gamers like me, is really difficult to identify those vgames that really worth (another one: the specialized media is lazy & subject to sell their opinion...)
At the end, a serious trouble affecting not only the consumers but to the talented Devs/Pubs as well...
If there are hints/tips to sail on that immense ocean of shovel/crap ware, I am all ears :)