Posted October 21, 2015
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Just because lots of people bought Rocket League doesn't mean there aren't people that didn't buy it that would have if they had been given other options/choices. It just means somebody made a game lots of people liked and it sold better than a lot of other games.
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What was being said is that DRM has the potential to decrease total sales. For that to be true only one person ever, for all games of all times, has to see DRM and say no; or even just say "not until it's $5". If that has happened once then that is a factual statement. Does that mean it outweighs piracy concerns? No. Is if fair to then say "those people are likely statistically irrelevant if they exist at all; see Diablo III and Rocket League"? Sure.
If "success is possible with DRM so we might as well keep it" is the point then fine. It just didn't sound like that was the point, which was my point.
Does DRM really decrease sales or decrease piracy, or both? I don't know. I just know that I don't own any pirate games by choice, not because it's hard. I also know DRM is generally the single biggest factor in my decision to buy games. I most certainly don't don't own D3 or have Rocket League even though I know people that do, and if I had to count the number of times I saw DRM and went from "maybe" to "nope" then I couldn't. Am I statistically irrelevant? Probably, but I'm OK with that.