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J Lo: Arkham Asylum - There is a section of the game with a bomb/timer. If you take a shortcut, Joker will break the fourth wall and reduce the total amount of time you have.
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Blackdrazon: I don't think I'm familiar with this one, can anyone give me any more details?
It's the circular room with multiple floors. Your objective in this area is to save Dr.Young. IIRC there was a chandelier.

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KeoniBoy: AI cheating? Well I never! Maybe that's where the cheat codes come in handy to level the playing field, as it were. Heh-heh. ((;--))
Let's not forget the game genie XD
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Blackdrazon: I don't think I'm familiar with this one, can anyone give me any more details?
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J Lo: It's the circular room with multiple floors. Your objective in this area is to save Dr.Young. IIRC there was a chandelier.
I definitely remember the room, but I guess I don't know about any shortcut?
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KeoniBoy: AI cheating? Well I never! Maybe that's where the cheat codes come in handy to level the playing field, as it were. Heh-heh. ((;--))
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J Lo: Let's not forget the game genie XD
Game Genie is effectively equivalent to hex editing a few bytes of the ROM, except that you could do it on real hardware and it was possible in the pre-emulation days.
Hello!

I remember the Homeworld games (I can't remember if it was the first or second game) had some very unfair difficulty scaling which was based on the amount of resources you collected and your fleet size.

This means that if you played the game as a proper RTS, where you wanted to collect as many resources as possible and invest those into building a good balanced fleet to tackle space combat, you were facing more & more difficult enemy fleets. It would also lead to unintuitive strategies, where you wanted to keep your fleet as minimal as possible in order to not face unfair challenges, since the later missions could get close to unfinishable by playing normally.

While I understand the concept - making the player focus more on proper play during tactical combat engagements - it invalidated for me one important layer of RTS games, which is resource management & base/fleet building.
It's also very funny, since it made actual speedruns much easier than playing the game normally/strategically.

Other than Homeworld, the genres where unfair AI was most present were roguelikes/procedurally generated games or RPG games with difficulty scaling based on character level/power (which by the way I find to be terrible game design, since it completely destroys both immersion and RPG character progression).

Nice topic!
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J Lo: Let's not forget the game genie XD
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dtgreene: Game Genie is effectively equivalent to hex editing a few bytes of the ROM, except that you could do it on real hardware and it was possible in the pre-emulation days.
We do claim to be a bit of a "wonk", as a sideline to our regular slacker lifestyle, but compared to you lads, we're strctly a bush leaguer.((;--))
Not sure if this counts as ai cheating but in the game series civ Gandi is supposed to be peacefully / less aggressive ai. but a research will push his aggressiveness below 0 and underflow the value so it get's set to max aggressivity and use nukes against the player
Post edited June 28, 2023 by kustridaren