shmerl: In the past you said that you plan to publish Galaxy protocol specification, to enable creating community implementations of the client. Do you have any ETA when that will happen? With Galaxy entering beta, the protocol is probably already quite ironed out?
Thanks.
I second this concern.
I own over 2/3rds of GOG's catalog (and, as the opportunity presents itself, I've been re-buying stuff I already had from Humble Bundles to bring that total closer and closer to 3/4 of GOG's catalog) but I have a very strict policy that:
1. Only games may be closed-source on my Linux box, since their development model hasn't been proven profitably compatible with open-source yet.
2. I must have a DVD+R (soon to be BD-R) backup of the exact build of a game I'm playing which can be successfully used to install and play the game to completion on an airgapped PC or LAN.
3. Package managers (like Galaxy)
must be open-source because they, by their very nature, it's expected that they'll need access with more potential for abuse.
As such, since it's unlikely Galaxy will be made open-source, I need assurance that Sude will have the information he needs to update LGOGDownloader for the new API.