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Probably Bioshock: Infinite with its mind-bending wtf story....

Honourable mentions go to Tsioque, which is an amazingly cute and clever game, and Witcher 3 which never fails to amaze me, no matter how often I play it.
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antrad88: .
The Curse Of Monkey Island (1997) - This one feels to me like a true sequel to first game, where Guybrush is really himself, but a bit more mature now. The only problem is that they tried to explain the nonsense from the end of second game, so they ruined the end of this one too. They should have just removed the last chapter and the game would be perfect.
I played Curse of Monkey Island for the first time this year too and I loved it! A worthy successor to the saga. Fun (and some challenging) puzzles, a new art direction with beautiful backgrounds and great animations, lots of nods to the previous games and excellent voice actig. The final chapter was my least favourite, but I think it's OK they tied everything up and kept canon as much of the second game as possible (better than ignoring it). After all, it's fitting, considering what the original inspiration for Monkey Island was.
Without any doubt The Curious Expedition (click the link to read my review)
Resident Evil 2.
Ion Fury.
Shadow Tactics: Blades of the Shogun.
Horizon Zero Dawn

Gorgeous game on ps4. You get to fight robot dinos and move around this open world that is both past and future. The story is decent and the lore is good. Maybe a bit preachy but overall a great game that may even come to pc.
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Ghorpm: Without any doubt The Curious Expedition (click the link to read my review)
Thanks for the review. I wanted to put it on my wishlist, but realized it's already there ;)

For me it was rather poor year in gaming. Nothing spectacular, but there were a few really satisfying titles:
Clive Barker's Undying – great old-school horror
Opus Magnum – another example of Zachtronics' genius

I also discovered intriguing Rusty Lake series this year and really liked Teslagrad (in second try, previously I did not like it for some reason, perhaps because of DRM;).
Post edited December 26, 2019 by ciemnogrodzianin
Battle Chasers Nightwar. Really fun game.
Limited to the 2019 titles I have already played, I have recently greatly enjoyed the short play time of Ape Out. As for older titles, in 2019 I have finally played Butcher - I only had the demo before. It appeals to my taste under every aspect.
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Ghorpm: Without any doubt The Curious Expedition (click the link to read my review)
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ciemnogrodzianin: Thanks for the review. I wanted to put it on my wishlist, but realized it's already there ;)
You are welcome :) it's a wonderful game :)
Bloodstained for new game.
Grim Dawn for game with major expansion in the year.

For a console game, Dragon Quest Builders 2.

But 2019 was a great year for gaming for me. I also played tons of Stardew Valley, Hollow Knight, and plenty of others.
Post edited December 26, 2019 by mqstout
Ion Fury! The best FPS of 2019!
Forager is my game of the year, had a rough start but now is quite a great game with a mutiplayer update coming soon.
Age of Wonders: Planetfall is like a grab-bag of 4X fun as far as I'm concerned. That would be my top game of 2019.

Still haven't finished the campaign, though ...
I take it back. Bloodborne may be the best game I've ever played...
Hello!
Although I did not play much video games this year--in July I finally replaced my old broken Notebook after more than two years, and recently, I am more in board games anyway--but besides longtime favourite simulation type games and my continued playthrough of the Zachtronic programming games, I got really surprised by the games "Lumo" and "Jump King"!

I gave Lumo a try in August this year, when it was one of the quite deeply discounted weekly offers here on GOG.
"Lumo" is an homage to the old (mostly British) (pseudo-)isometric puzzle jump and run games of the 80ies & 90ies--such as Solstice on the NES or Alien 8, Head over Heels & Knight Lore and others on the ZxSpectrum or Cadaver on the Amiga. After my first playthrough of Lumo, I digged out my old games to give them another shot and also tried out some of their remakes for the PC (e.g. from retrospec) even discovering ones I had not heard of (for instance, Treasure Trap on PC-DOS or the fantastic Monster Max on the original Gameboy) before returning to another go of Lumo in order to find and recognise all the lovely easter eggs and references to these classics.

The best part about Lumo though is, that you can play it either leasurely with infinite lives in adventure mode and try to get all the collectables or attempt the cruel limited lives old school mode with a clock running in the background (time attack, like in the 80ies)!
It is neither ground breaking nor innovative but it is well designed, has a lot of charm, and is simply fun to play.
I still return from time to time to it to see how far I can get with the limited lives--I did not reach the end, yet in the old school mode.
(By the way, so far I did not have any problems with the keyboard controls of Lumo. I can not understand some of the negative reviews about them. As in the 80ies you can even chose the corresponding orientation of the directional keys.)

The other surprise hit for me was "Jump King", which got released on GOG in October 2019.
I never heard of it before but found the 2D pixel graphics neat and the player character felt both reckless and utterly clumsy in the promotional videos.
And, what a surprise it was--a good one for sure (at least in my opinion)!
The full title of the game is ridiculous as the game itself:
"Jump King - There is a smoking hot babe on the top!"

The only game mechanic is the pressure- or time-dependent jump of the protagonist--think of the artillery shots in old Worms games. You press and release the jump button together with a directional input and he leaps up/forward without mid-air control and often bumps against obstacles, leaps too far or too short and consecutively drops down with a facial plant.
Sometimes he fell several screens downwards seemingly annihilating any progress you made so far. The game is pure frustration when that happens.
Usually, I do not like those type of games... despite the aforementioned classics of the 80ies and the usually unfair NES games from my childhood.
But it is also surprisingly addictive and fun, and tremendously satisfying when you manage to overcome a certain obstacle on your path just to see another screen (even though only until the next failed jump).

Maybe, my recent screwing around with ASCII roguelikes (Vicious Orcs, Sil, Moria, Adom & dungeon crawl stone soup) or my age made me more tolerable or patient with such kind of game design...
Nevertheless, I really enjoy my still not so fruitful attempts to reach the top of this climb in Jump King!

The art and level design is gorgeous and implies ambient storytelling (in addition to the provocating and mocking banter of individuals whose path you cross on your journey up). The game highlights the physical borders and edges with fitting outlines without feeling out of place in this world.
Oh, did I mention that this ridiculous endeavour is a solitary one and a quiet one, too?
Yes, it is primarily just you, attempting the seemingly impossible, where many others have either failed or given up already. Almost no music, merely sparse ambient soundscape and your jumps.
But you are lured by the vague and intriguing promise of a price on top of the world... Is there really something? And if so, what?

I have yet to discover this by myself...

Although I found a hidden passage to a different region where your movement is limited entirely to jumping, no walking! Propably pertencing to the so called "New Babe +" version of the game--consider it an addon or expansion, a second mountain top to climb.
And during december the game got an update with a third climbing region (second addon/expansion).
So far, I can not complain about the content of this little gem of a game!

See you on top... somewhere during next year!

Regards,
Foxgog
Post edited December 30, 2019 by foxgog