Posted October 24, 2022
The Legend of Zelda: The Minish Cap:
Wasting an entire button on a poor replacement for proper sidequest design. So instead of doing sidequests, you find stones throughout the world that you can "fuse" with other people, which unlocks things in the world. Some of these things require a secondary or third unlock.
Secret of Mana: Any charge past the second level is practically worthless. To fully contextualize; Mana is an action RPG where you have an attack charge meter. Spam it, and your damage hits the floor.
Sim Earth: Surprisingly, a lack of data. There was only so much they could present for the timing of the game vs the constraints of the simulation.
Wasting an entire button on a poor replacement for proper sidequest design. So instead of doing sidequests, you find stones throughout the world that you can "fuse" with other people, which unlocks things in the world. Some of these things require a secondary or third unlock.
Secret of Mana: Any charge past the second level is practically worthless. To fully contextualize; Mana is an action RPG where you have an attack charge meter. Spam it, and your damage hits the floor.
Sim Earth: Surprisingly, a lack of data. There was only so much they could present for the timing of the game vs the constraints of the simulation.