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GR00T: this is the way the industry would like things to go. That way they have total control over games
this is exactly what it is about. They don't give a damn about the consumer, they just want total control and thus portray the shit with bright colors in order to get the fools onboard.

Thankfully, atm there are big technical limitations in order to successfully implement this lie. But as tech progresses this could become a real problem.

I only use the "cloud" for some disposable data storage. If I loose that then I don't loose much.
But to store personal and or important/sensitive data on cloud? I must be stupid to do that.
I don't like it because I think most of those online/internet-based stuffs are not improvement and they only satisfy companies. More control by them, less fun/joy for gamers.
Cloud gaming is all about Vaporware.


Badum Tss.
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MattheoB: So the concept of GOG is to download full copies of games without DRM and stuff, physically own them without restrictions, a trustful approach toward the gaming community and I appreciate that. Still, when we're talking about newer titles that are big and heavy in hardware requirements for many gamers it's more important to have convenient access and play them in decent quality than to physically own them.

I see cloud gaming (streaming games from central servers without having to download and install them) as a great option for the PC. fE I got a pretty weak machine. It can run some games, probably most of the old games in the GOG collection, but I can't run newer titles fluently. I'm not willing to spend lots of money on gaming gear, so I just skip these games. But if there was a cloud streaming service for the PC (OnLive went under and Nvidia's is currently just for Shield products) I would be interested in it.

How about you? Do you think that cloud gaming could be the future of the gaming industry or will people continue to download and install games on their local machines?
No, no, NO! The point about being DRM free is not relying on third party servers, or a connection. I want my software downloaded via normal browser download and usable without internet connection. Unlike the lowest common denominator, I want to be as free of the internet as possible.
Never mind. I read all the posts and I find the answer to my question
Post edited December 01, 2015 by jorme
I think all about hype. Okay. The problem with it is that it relies on the internet to an even more extent than usual DRM methods do. and the more I play the game, the more it sucks up bandwidth, making the whole household unable to use the internet while I'm playing. But if I downloaded the game like normal, I would be able to play it for as long as I want without using up the internet or cutting it off for the household, and I would be able to do what I want with settings and the likes easily. Finally, I do not run the risk of losing my save data if I decide to quit cloud gaming or I was forcibly disconnected.
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MattheoB: How about you?
I'm not interested in cloud gaming.
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MattheoB: Do you think that cloud gaming could be the future of the gaming industry or will people continue to download and install games on their local machines?
I hope not because it gives the industry even more power than DRM has already.
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Pardinuz: And my guess is if you are not willing to spend money on a good gaming rig I doubt you'll be willing/able to afford the service (which will necessarily be ridiculously expensive (humongous running costs + licenses) and/or afford the required internet connection.
Don't forget about payments for protection against DDOS. Every online company has to deal with it. Even Sony suffered from them.
Hackers/companies frequently demand money for protection against DDOS attacks.