Posted December 03, 2020
A 2005 vintage PC? A 32bit Pentium 4 Netburst with at most 2GB of RAM? No SSD, no GPGPU, no unified shaders?
How many people are willing to spend 60USD+ for a AAA game to play on a computer worth 60c?
How many people will then purchase cosmetic microtransactions when the computer renders the player character as an orange cube?
Is this worth $100,000s worth of development cost to architect the software (which may involve a third party engine) that can scale across everything without compromising the ability to play the game? It isn't simply a matter of making textures single colour and replacing all models with cubes. Consider in-game physics. Does massively simplifying the model compromise the ability to complete the game?
Can you even have multiplayer games with players running two different physics models?
How many people are willing to spend 60USD+ for a AAA game to play on a computer worth 60c?
How many people will then purchase cosmetic microtransactions when the computer renders the player character as an orange cube?
Is this worth $100,000s worth of development cost to architect the software (which may involve a third party engine) that can scale across everything without compromising the ability to play the game? It isn't simply a matter of making textures single colour and replacing all models with cubes. Consider in-game physics. Does massively simplifying the model compromise the ability to complete the game?
Can you even have multiplayer games with players running two different physics models?