Posted January 06, 2017
canyonaz: Other puzzles I hate include:
puzzles that you only have to solve because your game character is obsessive - both doors to a room are wide open, but you can't proceed unless you rearrange the cans in the cupboard
I'm not sure I ever encountered such an extreme variant of the trope, but I think I know what you're getting at. However, one of the most widespread prerequisites for the 2D point&click adventure game is that the protagonist is a raging obsessive cleptomaniac. puzzles that you only have to solve because your game character is obsessive - both doors to a room are wide open, but you can't proceed unless you rearrange the cans in the cupboard
I don't want them to give that up, really. :)
Urghhh yeah, mazes are bad. And done to death. Though I accepted the forest maze in "Memoria", but that was because it had some innovative ideas as well, and they weren't recycling environmental parts to drive you nuts. If something looked like the same part of the forest, it was the same part of the forest.
Post edited January 06, 2017 by Vainamoinen