Posted September 26, 2018
I'm trying to work up the enthusiasm to play Fallout 2 again, I played a hundred times as a kid but I just can't get past the beginning dungeon crawl tutorial areas.
The temple of trials is a chore to get through. The devs were forced to include it for players who may have not played F1 and it really doesn't fit into the game. Endless missed attacks and getting poisoned. Arroyo is at least as a nice break but then you get to Klamath where you have to deal with 3 more grind areas. The rat caves are extremely repetitive but needed for experience and loot so you can free Sulik and buy better armour. Then you have the gecko hunting grounds. Then the toxic calves which is a cool area but you've spent most of the beginning of the game in combat. All the while trying to loot as much as you can from Klamath and doing small quests.
Then you get to the Den and the game really opens up. Not including encounters you don't have many combat focussed grind areas after that for a long time. Just the crops in Modoc, raiders beneath Vault City, vault 15, Mariposa Military Base, the Tanker and Redding mines + abandoned side of town, Sierra Arms Depot. Some of these are avoidable and some depend on how you approach the quest or area.
It just seems strange to have so much emphasis on combat at the start of the game when the rest of the game is way more RPG dialogue driven and less emphasis on dungeon crawl combat and just small little fights.
The temple of trials is a chore to get through. The devs were forced to include it for players who may have not played F1 and it really doesn't fit into the game. Endless missed attacks and getting poisoned. Arroyo is at least as a nice break but then you get to Klamath where you have to deal with 3 more grind areas. The rat caves are extremely repetitive but needed for experience and loot so you can free Sulik and buy better armour. Then you have the gecko hunting grounds. Then the toxic calves which is a cool area but you've spent most of the beginning of the game in combat. All the while trying to loot as much as you can from Klamath and doing small quests.
Then you get to the Den and the game really opens up. Not including encounters you don't have many combat focussed grind areas after that for a long time. Just the crops in Modoc, raiders beneath Vault City, vault 15, Mariposa Military Base, the Tanker and Redding mines + abandoned side of town, Sierra Arms Depot. Some of these are avoidable and some depend on how you approach the quest or area.
It just seems strange to have so much emphasis on combat at the start of the game when the rest of the game is way more RPG dialogue driven and less emphasis on dungeon crawl combat and just small little fights.