Telika: There are cooperative games without conflicts (unless any activity is a conflict against constraints : gravity, language, etc). There are games without real goals (apart from going "wheeeeeeee"). There are games without rules (just toy as you go). And there are games that are not interactive, or require also to broaden the notion of interaction to include observation, or thoughtfulness.
[snip]
i could off course ask for examples for each of these, and as said, 'conflict' is more broader than just man vs man conflicts.
For the rest of the post, you are right, and I should perhaps have asked for "what is a video game".... there is a huge body of literature on different types of play and games, the games children play vs games adults play (playground games), psychology of play, history of games and so on... but I opened up for it so, yeah....
Telika: You're in for a ride...
I know, I have been here before.
DadJoke007: Would SimCity qualify as a game? There is no goal besides the one you have in your mind.
Anything that's digital and interactive could be a game if you make it one.
Yes, because it has a fail state - get fired. the goal is therefore not to get fired while building and maintaining the city.
dtgreene: Here are some other examples of works whose gameness is borderline:
* The card game of War. It has rules, there's a goal, and there's a conflict; however, the game is non-interactive, as there is no point where a player's actions can affect the outcome. There's also Egyptian Ratscrew, which if you ignore the slap rule, also has the characteristic that no player's actions can influence the outcome. (Is the slap rule enough to turn a non-game into a game?)
It is a game. There are rules and interactions with clear goals. Just because it is predetermined does not make it not a game. Players can also try to "trick" the opposition if fast enough . It is interactive, because if a player stops interacting then the game stops. I film, for example, is not interactive as the viewer can leave the room and the film continues. But if a player in a game of war leaves the room....
dtgreene: * Visual novels. These might actually follow the rules laid out in the post, though a visual novel might arguably not have rules other than making the occasional choice.
If there is any choice and any interactivity, then it is a game.
dtgreene: * Kinetic novels. Take a visual novel, and remove the interaction. Is that enough to make it no longer a game? Or would you still count one as a game.
I would judge as not a game, as you just removed a pillar - interaction.
dtgreene: * What I call "the null game" (think /bin/true bit treat it as a game). There's a rule (the game is immediately over), a goal (finish the game, which of course happens right away), and there is no part of the game that isn't interactivel in other words, I could argue that it satisfies three of the four criteria. I could go further and argue that there is a conflict, as it is possible for a UNIX program to return a success or failure error code, and in the case of the /bin/true example, success is always returned.
Sorry, I do not know what this is....
Anyway - this whole thing started from you saying Proteus is not a game - why is it not a game?