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if SNES CD was a thing you wouldn´t need to keep it powered on for 20 years so your cartridge gamesaves wouldn´t vanish into the ether.
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LoboBlanco: if SNES CD was a thing you wouldn´t need to keep it powered on for 20 years so your cartridge gamesaves wouldn´t vanish into the ether.
Reading this, i'm reminded of personal experience. I played ShadowRun for the Genesis, and saved my game and everything was fine. Powered down and lost 2 hours of progress. Once i realized and experimented to prove i couldn't keep my save, i just gave up and went back to emulation to play/beat the game.

Quite annoying.

Be better if there was a slot you could open up easily to replace the battery, or if they used proper EEPROMs that don't require constant electricity to retain data.
Post edited January 04, 2016 by rtcvb32
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RottenRotz: Everything has been said.No PSX.But i wonder what impact would that have on SEGA?Would it survive?Hm
Do remember, though, that the PSX isn't the original Playstation, but a DVR with a Playstation 2 built-in which was only released in Japan. The exact same device would most likely not exist, but I would assume that Sony would still have made a similar device at some point, likely together with Nintendo if their cooperation had continued beyond the SNES CD.
Post edited January 04, 2016 by Maighstir
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RottenRotz: Everything has been said.No PSX.But i wonder what impact would that have on SEGA?Would it survive?Hm
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Maighstir: Do remember, though, that the PSX isn't the original Playstation, but a DVR with a Playstation 2 built-in which was only released in Japan. The exact same device would most likely not exist, but I would assume that Sony would still have made a similar device at some point, likely together with Nintendo if their cooperation had continued beyond the SNES CD.
I totaly forgot about that but psx name was so much in common use
It would've had a bunch of cheezy FMV games with barely any gameplay. Because that's what takes most advantage of the "CD-ROM" technology. It's Full Motion Video! At least that was what people thought. Woah the life-like graphics!
This is the reason why I'm secretly working on an equation to open a dimensional rift in time and space to see what kind of world would be with "Nintendo Play Station" existing.

Shallow, I know, and all in secretly for the fame and money. BUT HEY, WORTH IT.
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WesleyB: This is the reason why I'm secretly working on an equation to open a dimensional rift in time and space to see what kind of world would be with "Nintendo Play Station" existing.

Shallow, I know, and all in secretly for the fame and money. BUT HEY, WORTH IT.
Actually, I'm pretty sure you are doing it just for the money. :P
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snowkatt: ...
Good post. Nice to see you back, Snowkatt. Yeah, I actually forgot about the Megadrive 2 and 32X. They really did throw a lot of hardware out there and just hope some publishers are going to be damn fool enough to support it while they immediately set to working on the replacement.

Although if I remember rightly (and we've already established my memory is a bit patchy on this subject) the 32X wasn't developed before the Saturn, but rather right slap bang in the middle of its development. So people were expecting a 32bit console and instead got a 32bit bolt on for their half knackered, grimy looking Megadrive. I wonder how many people were put off that thing just because they didn't expect their Megadrive to last all that much longer.

As for the Saturn's failure, it was the launch I was referring to, as it's that which would have influenced Sony. Although, that said it still sold less well than the Wii U, which is hardly a major success story.
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Elmofongo: Angry Video Game Nerd really did not showcase the really good games the Sega CD actually produced.
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BrandeX: I'm not sure you understand the concept of the AVGN character and show.
Oh I do know but lets just say he went a bit too out of his way to deem it a bad console.
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RottenRotz: Everything has been said.No PSX.But i wonder what impact would that have on SEGA?Would it survive?Hm
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Maighstir: Do remember, though, that the PSX isn't the original Playstation, but a DVR with a Playstation 2 built-in which was only released in Japan. The exact same device would most likely not exist, but I would assume that Sony would still have made a similar device at some point, likely together with Nintendo if their cooperation had continued beyond the SNES CD.
psx was the code name for the original playstation
the name caught on in the press and everybody called it psx and still calls it psx
despite that ps2 hybrid ...thing
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snowkatt: ...
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Navagon: Good post. Nice to see you back, Snowkatt. Yeah, I actually forgot about the Megadrive 2 and 32X. They really did throw a lot of hardware out there and just hope some publishers are going to be damn fool enough to support it while they immediately set to working on the replacement.

Although if I remember rightly (and we've already established my memory is a bit patchy on this subject) the 32X wasn't developed before the Saturn, but rather right slap bang in the middle of its development. So people were expecting a 32bit console and instead got a 32bit bolt on for their half knackered, grimy looking Megadrive. I wonder how many people were put off that thing just because they didn't expect their Megadrive to last all that much longer.

As for the Saturn's failure, it was the launch I was referring to, as it's that which would have influenced Sony. Although, that said it still sold less well than the Wii U, which is hardly a major success story.
the 32 X
oh the the 32X before i start on that i want to say that i am a fan of the shroom of doom
but i love it for its untapped potential and what it COULD have been
and what kind of a crazy idea it really is
and to see virtua racing virtua fighter and star wars arcade running on my megadrive II is flipping glorious
its also a great collectors item there are after all only 650,000 units of the damn thing in circulation
and we have no idea how many of those are still in working operation

having said all that the 32X is an abysmal failure of epic proportions and one of the worst ideas sega ever had !
the damn thing was actually released AFTER the saturn debuted in japan and was the result of two different directions sega wanted to go in
sega of america wanted the 32X ( well the neptune actually an 32 bit cardridge based machine that was backwards compatible with the megadrive library )
sega of japan wanted the saturn

soa decide to go with the 32x anyway ...and well we know the results generally i think soa were the ones that were right soa was the one that catapulted sega to greatness not soj
soj had the games but neither the know how nor the marketing acumen to sell those games especially not in the west
but the 32X was an epic misfire
soj and soa together on the saturn would have been better for them and for us

while the saturns sales figures are a bit poor compared to the likes of the playstations the xbox 360 or the wii
it still fared better then consoles like the gizmondo the pippin atmark the 32X the 3d0 or the various neo geo versions
of those only the neo geo and the 3do cracked 1 million sales

the 3do all told sold around 2 million units over the course of its lifetime

the console market was in flux in the 90's
the n64 sold around 29 million units
the xbox 24 million
the cube roughly 22 million
the dreamcast 10 million
and the saturn slots right in with 10 million
and considering sega was bickering with itself and constantly at odds with it self i dare say that 10 million isnt too bad for the saturn

the wii u sales figures are laughable now because it is measured against the 34 million of the ps4 the 101 million of the wii and the 155 million of the ps2
course nintendo seems ready to drop it like a brick sooner or later
how ...sega of them
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snowkatt: sega of america wanted the 32X ( well the neptune actually an 32 bit cardridge based machine that was backwards compatible with the megadrive library )
From what i can tell, the 32X could have been much more than it was, but damn Sega of Japan... Kolibri looks especially interesting.

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snowkatt: and considering sega was bickering with itself and constantly at odds with it self i dare say that 10 million isnt too bad for the saturn
You know i had a chance to purchase a Saturn second hand. I was loaned the system and like 4 games to give it a try, and i ended up deciding against it after using the system for 2-3 days. The biggest reason was the Mortal Kombat port was slow in portions, specifically when changing characters using Shang Tsung. The 2-3 second delay was noticeable while on the SNES/Genesis the instant change facilitated the more complex gameplay style of knowing several characters well enough to use them on the fly.

Not to mention the lack of games, and my limited budget...
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snowkatt: sega of america wanted the 32X ( well the neptune actually an 32 bit cardridge based machine that was backwards compatible with the megadrive library )
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rtcvb32: From what i can tell, the 32X could have been much more than it was, but damn Sega of Japan... Kolibri looks especially interesting.

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snowkatt: and considering sega was bickering with itself and constantly at odds with it self i dare say that 10 million isnt too bad for the saturn
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rtcvb32: You know i had a chance to purchase a Saturn second hand. I was loaned the system and like 4 games to give it a try, and i ended up deciding against it after using the system for 2-3 days. The biggest reason was the Mortal Kombat port was slow in portions, specifically when changing characters using Shang Tsung. The 2-3 second delay was noticeable while on the SNES/Genesis the instant change facilitated the more complex gameplay style of knowing several characters well enough to use them on the fly.

Not to mention the lack of games, and my limited budget...
that mortal kombat loading thing is also present on the psx port
i believe they fixed it in the ultimate mk3 port

while i dearly love the saturn ( ahem ) as much as you can love any piece of electronic equipment to the tune that i have four of them
its better titles can quickly run up an impressive bill
radient silvergun still goes fro $ 250 easily
twinkle star sprites is still 150 plus
and lets not even begin with shining wisdom shining force 3 panzer dragoon saga marvel super heroes or magic knight ray earth ( empty your wallet ! )

its a great machine but if you are on a budget its a nightmare

the saturn doesnt have a lack of games though it has more games then the n64 which has "only" 388 games
the saturn has over 600 games ( by comparison the nes has around 884 )
so i wouldnt say the saturn has a lack of games a lot of them are japan only though
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snowkatt: the saturn doesn't have a lack of games though it has more games then the n64 which has "only" 388 games
the saturn has over 600 games ( by comparison the nes has around 884 ) <snip> although a lot of them are japan only though
Perhaps. But at the time i lived in a smaller town, so Target or K-Mart were the closest things that would have had games. I remember buying an SNES but i don't remember much for games, instead i got most of my games used from a rental place while they were transitioning out older titles. I think all the games they had for the PS2 (in 2001) fit on 2 small racks, which probably tells what their selection of other systems could have been like.
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snowkatt: the saturn doesn't have a lack of games though it has more games then the n64 which has "only" 388 games
the saturn has over 600 games ( by comparison the nes has around 884 ) <snip> although a lot of them are japan only though
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rtcvb32: Perhaps. But at the time i lived in a smaller town, so Target or K-Mart were the closest things that would have had games. I remember buying an SNES but i don't remember much for games, instead i got most of my games used from a rental place while they were transitioning out older titles. I think all the games they had for the PS2 (in 2001) fit on 2 small racks, which probably tells what their selection of other systems could have been like.
fair enough
but the staurn isnt lacking in games stacked up against the psx's library it migth be a bit thin
but the psx has a huge library of well over 1900 titles
compared to the n64 ( 388) sega master system ( 318) or even worse the atari jaguar ( 87 )
the saturn fares just fine the dreamcast has 638 games and nobody bags on its library

for those wondering
the original xbox has a library of 969
the snes has 748 games ( 248 of those were exclusive to the usa ...thanks nintendo ! )
the ps 1 has 2355 games
and the ps2 has 3878 games ...yeah