Posted June 01, 2022
Jade Empire
I'm on Chapter 6, which is probably close to the end.
It's hard to call this game an RPG. Sure, there are some stats that influence dialogue options and some stats that make you more powerful in combat, but the way everything is set up is far removed from what I'd expect from an actual RPG. There is no inventory, no equipment, no defense stat... At some point you have to come into terms with the fact they removed so much of what makes an RPG what it is that the game just doesn't fit the genre.
I like the story aspect of the game. The theme of afterlife and ghosts is cool. I like games where you have to talk to dead people and act as a link between them and the living. There is a heck of a lot of talking in this game, but it generally is interesting. I've only started to get bored by dialogues in the current chapter I'm playing because now they are getting very repetitive.
The combat is so bad tho. At first it fooled me into thinking there would be some skill aspect involved, but it really boils down to using focus mode to get close and then either stun the enemy and kill it or if the enemy can't be stunned pick the most effective style which is always the same for enemy type. I'm playing on the normal difficulty and I steamrolled every opponent in the Arena and all the boss fights so far. I only get hit when I'm sloppy, even though I do not use the dodge or the guard. Ever. It's really a weak sauce combat system IMO.
I considered raising the difficulty but honestly why bother? I can't imagine combat getting more interesting, it's just going to take longer.
EDIT: correction, I'm on chapter 6
I'm on Chapter 6, which is probably close to the end.
It's hard to call this game an RPG. Sure, there are some stats that influence dialogue options and some stats that make you more powerful in combat, but the way everything is set up is far removed from what I'd expect from an actual RPG. There is no inventory, no equipment, no defense stat... At some point you have to come into terms with the fact they removed so much of what makes an RPG what it is that the game just doesn't fit the genre.
I like the story aspect of the game. The theme of afterlife and ghosts is cool. I like games where you have to talk to dead people and act as a link between them and the living. There is a heck of a lot of talking in this game, but it generally is interesting. I've only started to get bored by dialogues in the current chapter I'm playing because now they are getting very repetitive.
The combat is so bad tho. At first it fooled me into thinking there would be some skill aspect involved, but it really boils down to using focus mode to get close and then either stun the enemy and kill it or if the enemy can't be stunned pick the most effective style which is always the same for enemy type. I'm playing on the normal difficulty and I steamrolled every opponent in the Arena and all the boss fights so far. I only get hit when I'm sloppy, even though I do not use the dodge or the guard. Ever. It's really a weak sauce combat system IMO.
I considered raising the difficulty but honestly why bother? I can't imagine combat getting more interesting, it's just going to take longer.
EDIT: correction, I'm on chapter 6
Post edited June 01, 2022 by samuraigaiden