Posted January 14, 2017
Continuing Fallout Tactics with the Redux 1.3 mod.
Now on the third mission, I finally figured out how to get new missions (yeah, there was one guy I needed to talk with in the base).
I earlier complained how damn hard the game is (in Insane difficulty level), but happy to say it was mainly just the first mission. That mission was a real bitch as your three characters were low level and couldn't hit shit with their shitty weapons, while enemies could kill them with one hit. Lots of save-reload-save-reload, until you got lucky... That first mission took ages for me.
After the first mission, I went to wander in the wilderness, fighting random encounters. I picked enemies that do only melee fighting, and used the "shoot at the enemy, and run away" tactic to them. That allowed me to do a tiny bit of damage to them, without me gettting damaged in return. This allowed me to level up several times and I also got hold of better weapons (XOR assault rifles?) that can shoot at better ranges and do more damage, and the game became considerably easier in the process.
So the second mission went much faster, now I finally felt I could actually fight the enemies successfully. And after that second mission, only then I realized that gee, I can even recruit more members to the team! So now I have six members (instead of the initial three), all have at least their small weapons skill at 100% or more, assault rifles etc., so the third mission is going ok now.
I am enjoying the game now much more than in the beginning. One or two of my team members I am thinking of teaching to be heavy weapons experts (as I read somewhere that going all long range snipers is not a workable solution for some of the missions, even if that is what I'd really want to do), and maybe one or two as sneaking melee fighters as well (I was already able to take down two guards from behind with such a sneaky flanking attack).
Yeah, enjoying it. Just goes to show you need to give games a proper chance before dropping them.
I am unsure what are all the things that the Redux mod changes (ie. how different it is now from the vanilla game), but what I especially like with the mod is that it warns me which perks etc. are useless so that I don't waste a perk pick for an useless perk. For some perks it mentions in the description that it works only for the main character (so you shouldn't pick it for any of the other team members), for some it flat out says either the perk doesn't work in the game (a glitch?), or that it is totally useless for the game (like that perk which makes it easier in Fallout games to find secret places; apparently Fallout Tactics doesn't even have such secret places to be found, it was an useful perk only in Fallout 1-2).
Now on the third mission, I finally figured out how to get new missions (yeah, there was one guy I needed to talk with in the base).
I earlier complained how damn hard the game is (in Insane difficulty level), but happy to say it was mainly just the first mission. That mission was a real bitch as your three characters were low level and couldn't hit shit with their shitty weapons, while enemies could kill them with one hit. Lots of save-reload-save-reload, until you got lucky... That first mission took ages for me.
After the first mission, I went to wander in the wilderness, fighting random encounters. I picked enemies that do only melee fighting, and used the "shoot at the enemy, and run away" tactic to them. That allowed me to do a tiny bit of damage to them, without me gettting damaged in return. This allowed me to level up several times and I also got hold of better weapons (XOR assault rifles?) that can shoot at better ranges and do more damage, and the game became considerably easier in the process.
So the second mission went much faster, now I finally felt I could actually fight the enemies successfully. And after that second mission, only then I realized that gee, I can even recruit more members to the team! So now I have six members (instead of the initial three), all have at least their small weapons skill at 100% or more, assault rifles etc., so the third mission is going ok now.
I am enjoying the game now much more than in the beginning. One or two of my team members I am thinking of teaching to be heavy weapons experts (as I read somewhere that going all long range snipers is not a workable solution for some of the missions, even if that is what I'd really want to do), and maybe one or two as sneaking melee fighters as well (I was already able to take down two guards from behind with such a sneaky flanking attack).
Yeah, enjoying it. Just goes to show you need to give games a proper chance before dropping them.
I am unsure what are all the things that the Redux mod changes (ie. how different it is now from the vanilla game), but what I especially like with the mod is that it warns me which perks etc. are useless so that I don't waste a perk pick for an useless perk. For some perks it mentions in the description that it works only for the main character (so you shouldn't pick it for any of the other team members), for some it flat out says either the perk doesn't work in the game (a glitch?), or that it is totally useless for the game (like that perk which makes it easier in Fallout games to find secret places; apparently Fallout Tactics doesn't even have such secret places to be found, it was an useful perk only in Fallout 1-2).
Post edited January 14, 2017 by timppu