timppu: Prison Architect is one game I have there, and read lots of praise for it. Yet, I am unsure if it really is "my kind of game" and whether I'd really enjoy it. Like when I tried playing Theme Hospital, in the end I couldn't quite understand why I should keep playing it, it just didn't seem fun. Plus, I didn't quite understand what I was doing in the game, or what I was supposed to be doing there. Decorate rooms? Does it somehow affect the hospital's income if I put a window there and there and place the doctor's desk at that corner or that corner? What purpose do the plants have, should I add them too? Huh?
Inmates feel happier, more likely to reform, less likely to reoffend, riot, or try to escape. Also, I wouldn't put it past Introversion to have them use all those items in escape attempts, but the game is a massive time sink and I haven't actually played long enough to see a riot.
timppu: The Messenger
- some kind of 2D platformer? Uh, ok...
it's a 2d platformer with wall-climbing that turns into a metroidvania, allegedly (I'm stuck on a boss just before it's supposed to because I learned the gamepad controls wrong and find myself lacking a sixth finger). Even then I keep replaying it from time to time and try to get better, it's just that good. I'm fairly sensitive to "omg look at all these nerdy references, aren't we, like, totes groovy?!", but I love what I see of the game despite their federal crime of a marketing campaign. Oh and the music is great.
timppu: Forgotten Anne
- another platformer? No idea.
It's a linear interactive cartoon where you walk around and stuff happens. There's no challenge at all. Some environmental interactions (I can't in good conscience call them "puzzles") and a couple reaction choices here and there (the story doesn't change). You get to choose an ending, out of two, and both of them suck.
timppu: Tyranny - Gold Edition
- I distinctively recall someone praising this, I guess I am just waiting for a good price.
The best of the recent Infinity-esque RPGs, notably not kickstarted. Character advancement is predictably trash.
timppu: Unforeseen Incidents:
- Yep, someone praised it I guess. A bit hesitant as I feel I have mostly "grown out" of point and click adventure games. When I play one, I quite often just read a walkthrough to get past all illogical puzzles; I could just as well watch someone else play it.
> Yep, someone praised it I guess.
That was probably me, and the reason I did is because I've also "grown out" of point and click adventures. See, there was a scene in which I, lacking a wallet in his inventory, needed to buy some trivial thing priced at like two euros or so, and I felt
physical pain at the prospect of hunting down TWO coins. And then I just took out a wallet and paid. I think the protagonist starting with a multitool in his inventory (this needs to be a law) was also a dig at shitty puzzles and the devs' promise not to have any in this game. (They ended up having one -- or perhaps it wasn't firing properly? -- but it was bounded, with all prerequisites in place, so I googled the solution without spoiling a thing.) Plus, great characters, great story, title drop, yadda yadda.
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My perpetual wishlist mainstay is Elex. "Tactical and challenging combat system" in a 3d action-RPG? "Thanks, I already have a job. Maybe next year." But it's pretty.