I really do sometimes enjoy re-playing Dragon Warrior for the NES. This particular version of the game (and the Japanese Famicom version, which it's based off) is notorious for the large amount of time needed to level up, and leveling up is required (beating the game below level 17 is not going to happen without RNG manipulation, and even level 17 requires getting a 1/16 success rate on a spell). This means that you will be spending hours wandering around in circles, fighting the same enemies over and over just to get experience needed to (eventually) level up, and there's no (reasonable) way around it.
There's also SaGa 1, with its incredibly buggy battle system that's filled with logic errors. So many effects handle stats in strange ways, sometimes the opposite of what you'd expect (multi-hit attacks do more damage to high AGI characters, blindness boosts accuracy and evasion for the most basic attack type, MELT does more damage against targets with high MANA, weaknesses reduce damage taken from all-target elemental attacks (which there might only be one in the game, but that's beside the point).
Famously, there's the SAW, both the item and ability form, which only works on targets it's not supposed to work on. At 100 STR, for example, there are only two enemies that it will work on; one you are not meant to be able to kill, and the other is the final boss!
There's also the fact that the human and esper growth systems don't follow the rule of diminishing returns; it's easy enough to max stats early on if you're patient.
Despite all this (or perhaps because of this?), the game manages to be fun. (Perhaps the game's short length helps here? By the end I'm still wanting more, so I will often start over and re-play the game.)
Mplath1: Old grind heavy RPGs. I've played Final Fantasy 1 like 5 times.
I think I tend to prefer Dragon Warrior (the original, not the remakes that drastically boosted XP and GP awards, making the game much shorter).