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It is better for an RPG to have party creation than to have predefined characters with individual personalities.

Also:

For an RPG, the soundtrack is more important than the story. (Neither is as important as gampley, however.)
I find Rockstar games highly overrated when it comes to game development, especially I hate to read about them being great storytellers. None of their games (post GTA SA) have anything interesting or new to offer that we haven't see before in their past 3D games. Even worse are the stories presented in modern GTA and RDR games. They are simply rehashing the same gameplay, features, and stories on each successive titles, be it GTA or RDR or Max Payne. All of their stories have a similar structure and even many missions are repeated across several titles of their games since GTA 4.
I don't understand why are Rockstar developers given so much importance when none of their games have absolutely NOTHING fresh or original to offer?
£49.99 for a half done AAA title that doesn't even look anywhere close to it's pre-release images.

DLC.

Mindless achievements , i have no issue with ones you get for completeing each chapter, and then the entire game, killing the boss etc. I don't mind finding a seceret ingame and getting an achievement for it.
All those would be apart of playing the game, however i do mind having an achievements that could take you hours of repeated attempts too complete;

like doing half a level without being seen and killing a boss without being hit (thats over 30-40 min progress if you mess up)
Running aimlesssly around the map to kill 10,000 critters
blow up 10 landmines
and find 5 bird nests on a cliff, for no reason other than an achievement.

Wtf is this shit!?!? It's really like they can't be arsed making hidden unique secrets in game anymore, and throw out said garbage ideas.
Games can suffer from gargantuan size.
I tried playing Fallout: New Vegas, and enjoyed parts of it (though the gameplay is a bit mediocre), but now quit, because the game is simply too large for me at the moment.
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morolf: Games can suffer from gargantuan size.
I tried playing Fallout: New Vegas, and enjoyed parts of it (though the gameplay is a bit mediocre), but now quit, because the game is simply too large for me at the moment.
Agreed.

Sure, it can be enjoyable with vast adventures and gigantic worlds to lose yourself in, but sometimes it's preferable with a game that's smaller in scope so that you don't feel overwhelmed. For some reason though, there seems to be a trend with big games with for enormous open-world that's supposed to last for hundreds of hours. It sounds good for marketing, but it's not that fun to play most of the time in my opinion.

It's common with huge games that fail to keep the player's interest for long enough to explore most of the content, they overstay their welcome. Those resources would be better used elsewhere. What good is a giant world if the player grows tired of the game after seeing 2/10 of the content?

I loved NV though.
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DadJoke007: I loved NV though.
It certainly has good world-building, probably the most convincing incarnation of the Fallout universe after Fallout 1. Some things don't make sense though...it's been 200 years since the war, and yet in many buildings you still find pre-war clothes...and sometimes even food from probably the same era! That should have decayed long before. I also thought the reliance on dark topics was a bit overdone at times...after the 10th reference to slavery (including the sale of minors for sexual abuse and similar things), it does feel a bit forced in a "This is a grimdark and really mature setting!".
But main problem for me is, I simply don't have 200 hours plus at this moment right now to play through the game, and it leads me into unhealthy gaming habits. Maybe I'll try again at some point in the future.
Post edited June 22, 2019 by morolf
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DadJoke007: I loved NV though.
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morolf: It certainly has good world-building, probably the most convincing incarnation of the Fallout universe after Fallout 1. Some things don't make sense though...it's been 200 years since the war, and yet in many buildings you still find pre-war clothes...and sometimes even food from probably the same era!
If my memory serves me right, Obsidian commented on that and actually wanted to change that to stay more faithful to F1+2 since NV is the sequel that never was. However, they had to stick to it to be consistent with the lore Bethesda created in Fallout 3 or something.

A shame, really. Those things do indeed break immersion.
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DadJoke007: If my memory serves me right, Obsidian commented on that and actually wanted to change that to stay more faithful to F1+2 since NV is the sequel that never was. However, they had to stick to it to be consistent with the lore Bethesda created in Fallout 3 or something.

A shame, really. Those things do indeed break immersion.
I've never played Fallout 3, but if I understand correctly, it's pretty bad, both in engine and gameplay, and in lore. One has to commend Obsidian that on this basis they managed to create an actually pretty good game, that feels like a faithful successor to the first two games and gets the Fallout atmosphere right.
If they hadn't had to work with Fallout 3's flawed legacy, I can only imagine the game might be even better.
A recent comment in this thread reminded me of another thing:

* Immersion is overrated and not at all important for a game.

And another:

* It's better for the game to be fun to play than for it to be "immersive" and "realisitc". (In particular, rules like Baldur's Gate 2's "can't trade items with far-away party members" are better off avoided, and Ultima 7 also suffered from this.)
For me personally there's too much effort put into games that are about conflict. I would like to see more games like Abe odesey with substance; I loved his chants, the mystique of him. Basically more transcending games and thought/mood provoking, uplifting. :)
Also I am against censorship on sexy games rated M by Sony America.
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morolf: [Fallout: New Vegas] certainly has good world-building, probably the most convincing incarnation of the Fallout universe after Fallout 1. Some things don't make sense though...it's been 200 years since the war, and yet in many buildings you still find pre-war clothes...and sometimes even food from probably the same era! That should have decayed long before. I also thought the reliance on dark topics was a bit overdone at times...after the 10th reference to slavery (including the sale of minors for sexual abuse and similar things), it does feel a bit forced in a "This is a grimdark and really mature setting!".
Glad you found some things to appreciate about it, best game ever in my opinion. Your comment inspired another train of thought though:

That anymore it seems to like anything painted as "grimdark" is seen as REALLY unpopular or uncool (look no further than Marvel vs DC discussions and DC even changing their movies to be more like Marvel, to avoid perceived backlash). For me, though, the darker the better. There is a lack of genuine grimness and darkness in gaming if anything, but I will still take "cheap immature" versions of grimness and darkness over none or less. Also, not nitpicking or anything but the charge about slavery in the game perhaps makes more sense regarding a location in Fallout 3 than in New Vegas. In NV, there are logical reasons why slavery is a hallmark of a primary faction in the game (a faction that sadly was not able to be fleshed out as much as the developer had wanted, iirc...missing content, quests, extra background).
Skyrim’s leveling system is the best in the series, and Morrowind’s is the worst.

Morrowind’s stamina system is terrible and makes the game less enjoyable overall.

That’s all I can think of at the moment.
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dtgreene: * There shouldn't be secret achievements. To me, an achievement that hasn't been obtained should be a goal, and yo don't have that if it's a secret achievements. (Also, it's annoying seeing so many achievements with the exact same name and description on my GOG feed.)

* There shouldn't be achievements for things that are necessary for clearing the game through the normal route, except maybe one for beating the game.

* On the other hand, I like having achievements for dying in interesting ways, especially in genres like roguelikes, pure adventure games, and troll games (the latter including games like Syoban Action and IWBTG). This is true even if the death is very likely something that will happen to someone playing the game casually. (For example, if Wizardry 4 had achievements, being killed by MAKANITO would be a good thing. (I actually consider whether you've been killed by that spell to be a good metric of whether you've played the game enough to judge it.))

* There should be a way to delete all achievements and start fresh. (This allows, for example, speedruns with the goal of getting all (or all except a few problematic ones) achievements.)

* Multi-player achievements, if present, whould be considered separate from single-player achievements.

* Even with these facts in mind, there is still such a thing as a poorly designed achievement. (Reach level 99 in a game where that's not feasible (Final Fantasy 5 comes to mind) or achieve 1st place on the leaderboards are examples of poorly designed achievements.)
1. I am actually for them as it prevents spoilers(some of them are marked secret to avoid such).....though an optional box/etc to show them to anyone who wanted to see them anyways would be nice.

2-4. Good ones/agreed

5. Also MP achievements shouldn't be needed to 100% a game for the big achievement/trophy....as some don;t like MP or have the money for enabling MP on some systems.

6. This 100%





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dtgreene: A recent comment in this thread reminded me of another thing:

* Immersion is overrated and not at all important for a game.

And another:

* It's better for the game to be fun to play than for it to be "immersive" and "realisitc". (In particular, rules like Baldur's Gate 2's "can't trade items with far-away party members" are better off avoided, and Ultima 7 also suffered from this.)
I call BS on the first bit...I love me some immersion and find it to be partially important when choosing my favorite games/what I play.

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morolf: Games can suffer from gargantuan size.
I tried playing Fallout: New Vegas, and enjoyed parts of it (though the gameplay is a bit mediocre), but now quit, because the game is simply too large for me at the moment.
FO 3 is the same....once you leave the vault it's all open world with no good way to track every specific thing/place you've checked/been to. If it had allowed map markers/notes then it'd be better and easier to keep track of things, but as it it's way too big/confusing...fun though, for what I played.
Post edited June 23, 2019 by GameRager
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dtgreene: A recent comment in this thread reminded me of another thing:

* Immersion is overrated and not at all important for a game.
Heh, I'm the opposite. Immersion is VERY important to me. My favorite games usually have strong exploration elements and immersive worlds. I sometimes feel like I'm more into games for that than anything else.
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GameRager: 1. I am actually for them as it prevents spoilers(some of them are marked secret to avoid such).....though an optional box/etc to show them to anyone who wanted to see them anyways would be nice.
If spoilers are a factor, then the achievements can be either rewarded to hide them ("kill the final boss" isn't a spoiler for most games, "beat the game" isn't either, "get the good ending" isn't much of one either), or shouldn't be achievements in the first place (like "progress achievements").

Also, if a game can be completely ruined by spoilers, it's likely not to have been a good game in the first place. (I might make an exception for "troll" games like Syoban Action and IWBTG, but I *don't* exclude things like visual novels from this.)