dtgreene: * There shouldn't be secret achievements. To me, an achievement that hasn't been obtained should be a goal, and yo don't have that if it's a secret achievements. (Also, it's annoying seeing so many achievements with the exact same name and description on my GOG feed.)
* There shouldn't be achievements for things that are necessary for clearing the game through the normal route, except maybe one for beating the game.
* On the other hand, I like having achievements for dying in interesting ways, especially in genres like roguelikes, pure adventure games, and troll games (the latter including games like Syoban Action and IWBTG). This is true even if the death is very likely something that will happen to someone playing the game casually. (For example, if Wizardry 4 had achievements, being killed by MAKANITO would be a good thing. (I actually consider whether you've been killed by that spell to be a good metric of whether you've played the game enough to judge it.))
* There should be a way to delete all achievements and start fresh. (This allows, for example, speedruns with the goal of getting all (or all except a few problematic ones) achievements.)
* Multi-player achievements, if present, whould be considered separate from single-player achievements.
* Even with these facts in mind, there is still such a thing as a poorly designed achievement. (Reach level 99 in a game where that's not feasible (Final Fantasy 5 comes to mind) or achieve 1st place on the leaderboards are examples of poorly designed achievements.)
1. I am actually for them as it prevents spoilers(some of them are marked secret to avoid such).....though an optional box/etc to show them to anyone who wanted to see them anyways would be nice.
2-4. Good ones/agreed
5. Also MP achievements shouldn't be needed to 100% a game for the big achievement/trophy....as some don;t like MP or have the money for enabling MP on some systems.
6. This 100%
dtgreene: A recent comment in this thread reminded me of another thing:
* Immersion is overrated and not at all important for a game.
And another:
* It's better for the game to be fun to play than for it to be "immersive" and "realisitc". (In particular, rules like Baldur's Gate 2's "can't trade items with far-away party members" are better off avoided, and Ultima 7 also suffered from this.)
I call BS on the first bit...I love me some immersion and find it to be partially important when choosing my favorite games/what I play.
morolf: Games can suffer from gargantuan size.
I tried playing Fallout: New Vegas, and enjoyed parts of it (though the gameplay is a bit mediocre), but now quit, because the game is simply too large for me at the moment.
FO 3 is the same....once you leave the vault it's all open world with no good way to track every specific thing/place you've checked/been to. If it had allowed map markers/notes then it'd be better and easier to keep track of things, but as it it's way too big/confusing...fun though, for what I played.