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1994 - 2004. I would maybe extend it a couple of years both ways, but this will do.
2001 to 2011.
2001 came the GBA out, 2004 the DS and PSP
2011 their Lifespan started to end with the release of sequels the 3DS and PS Vita in Dezember
Not an easy one.
But personally, I had so much fun with the Commodore 64 and early PC games, that 1983 to 1993 would allow me to get both the C=64 version or Ms. Pac Man at one end, and Star Wars: X-Wing at the other, with an immense library of innovative games in-between.
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dtgreene: To me, it feels as though the years you chose were some of the weakest:
* As I mentioned, Baldur's Gate and Final Fantasy 7 ruined most CRPG branches.
* Entire genres became endangered. In particular, there's an extreme lack of 2D platformers from that era. In fact, you even have game companies like Sony of America having explicit rules against 2D games. (With that said, 2D platformers were overdone (on consoles, at least) before then; it's just that they suddenly became nearly extinct (outside of handhelds), with only a few, like Yoshi's Story and Castlevania: Symphony of the Night, coming from that era.)
* Also notable is the lack of turn-based games. On PC, it felt like every game had to be real-time in some way, which severely hurt the WRPG genre. On consoles, if you look at the JRPGs there, there's thing like action commands and minigames, not to mention obsession of wasting storage space with FMV videos that do nothing for the gameplay.
* Speaking of which, consoles lost what I felt was the main technical advantage they had over PCs; the lack of load times.
* It also felt like this is when so many games coddled the player. FF7, for example, felt way too easy.

The industry did recover, in terms of game design (ignoring the DRM issue), coming out of it. Cave Story released as freeware in 2004, leading to the revival of the platformer genre. (There's also the metriodvania/adventure hybrid La Mulana, releasing just a few years later.) It looks like turn based WRPGs didn't really recover until 2014 (Divinity: Original Sin and Wasteland 2 released that year).
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Alfajor.50: Coming out of it, the industry went worse. More genres became endangered and games became WAY too easy. I think that during those years (1996-2005), games did become a lot easier, but rarely too easy. It was only during the 7th generation that losing was nearly impossible because people would get mad at game over screens and developers were afraid that people would not play their games. Thank God for Miyazaki.

I think that those ten years offered the most variety, creativity and innovation in the whole history of video games.

Remember when games were absurdly difficult to mask the fact that they were only 20 minutes long? That didn't happen anymore.

Remember those old PC games that did not feature any sound, nor the graphic quality of console games? That was a thing of the past as well.

Censorship was now rare, games were evolving into something more than a "toy for kids who want to waste their time", and graphics peaked in 2001 (because graphics must only be readable, not realistic - many 5th generation games had that issue of not being able to tell the difference between a normal texture in the background and an object with which you could interact).

Anyway... I could go on and on. I do see your point and I respect your opinion, I just cannot bring myself to agree with it.
I felt that the time of games (JRPGs in particular) being too easy really was the PSX and late SNES era (excluding Dragon Quest and SaGa games).

The years after may have been bad for home consoles, but they were good for portables. The Nintendo DS, in particular, had some nice revivals of some genres that had seemed to disappear:
* Japanese console roguelikes hadn't seen much exposure in the US (really just that PSX Torneko game and Azure Dreams, from what I understand), but here we get more of them. Not counting the Pokemon Mystery Dungeon games, we have Izuna, Izuna 2, and Shiren the Wanderer DS.
* DRPGs tended to be quite scarce in the US from the 1990s onward. Here, however, we get the Etrian Odyssey series on the DS (3 games), as well as The Dark Spire. Also Class of Heroes on the PSP. In Japan, there's even more of them.
* JRPGs that have you create your party. There haven't been that many of them in general (Dragon Quest 3, Final Fantasy 1, and SaGa 1/2 being the only ones I can think of), but here you get Dragon Quest 9 (which did see US release, and which I'm replaying right now), and in Japan 7th Dragon and the remake of SaGa 2. (Also helps that DQ9 has a non-linear segment; not sure about 7th Dragon (never played it) and I know SaGa 2 is linear, aside from one minor variation in one world and that one monstrous optional dungeon.)