Gnostic: I believe they nerf the Necro too.
I particularly love a turtling strategy of the Necro, rush multiple Necropolis to churn out free Necro warriors and march them to a choke point to die. delay your defeat with Nightbringer, captured fire prism, resurrected Tomb Spyder units and gauss turret. Then when you have enough dead you use Resurrection orb and from 0 units you can have 35 units. When they are all dead your nightbringer cooldown is ready, after then resurrect orb again.
Now it is a measly 24 units. And instead of yellow HP it res with red HP.
Matewis: Yeah, I'll never forget the first time I came face to face with a rising necron army during a multiplayer game. I was horrified! I had barely managed to fight them off when they assaulted one of my listening posts, and then suddenly all of them got up again and resumed their assault. If I hadn't managed to upgrade the listening post and equip some tacs with heavy bolters, I would've lost that match.
Necrons were pretty dangerous, especially with flayed one rushes, but the side I feared the most was always the Eldar.
Well even the flayed ones are nerfed, because they do less damage to buildings now. And with their slow speed it is easy to kite them. In the un-nerfed version if the enemies does not engage me in melee and tries to kite me, I can munch on their building.
Dang, all this talk make me reinstall the un-nerfed version of SoulStorm from my DVD. Luckily I managed to find a no-cd crack to save the hassle.