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temps: I'm seeing a lot of games on the GOG store that list "point-and-click" as a game type, along with other game attributes like "adventure" or whatever. What is a "point-and-click" game? Not familiar with that game type.
Technically: you move your mouse and point some hotspots, then you click to trigger some actions. Often there are some kind of action buttons or action verbs to choose from.

For instance, you point and click an icon to "open" and then you point and click a door in the graphics to "open door". That phrase may or may not be visible as a text when you do it.


More specifically: even though many genres would technically be point and click games, it has been for a long time reserved, as you noticed, for games in the adventure genre. So even though technically speaking playing a real-time strategy is pointing and clicking, those are not point and click games, as crazy as it may sound.

As others have already said, the term was introduced in the adventure genre when some games moved from the then de-facto standard parser input to graphical interfaces. You may see some other games described as point and clicks too occasionally, and even though it is technically correct, it generally feels wrong.

Some casual games with some puzzles and a story may be borderline cases when it comes to genre definition.

If you haven't played any point and click games before, try Broken Sword, The Secret of Monkey Island, or Syberia. Those are among the most highly regarded games in the genre.


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BreOl72: The term "point-and-click" refers to graphical adventures 2.0 (so to speak).
When the first adventure games got released they utilized something called a "parser", and you had to enter written commands to do anything in the game (commands were e.g.: go n(orth), go e(ast), climb (ladder), take (item), etc.)

Later on, the written commands were replaced by "mouse-only" steering. As in: you point (with your mouse cursor) at an object on the screen, and then click either with left or right mouse button to do anything.
You are mostly correct, but still slightly wrong.

Pointing and clicking came before mouses were commonplace, I don't think anyone called it pointing and clicking back then though. There were several games were you used joystick to click on graphical interface to play, just like was later the case with mouse-driven games.

One of the earliest point and click games (that is rarely called that) was The Detective Game for Commodore 64.

It was released in 1986 and it was way ahead of its time, famous Sierra and LucasArts games followed years later.

Even one look at the screenshots shows that it's actually a point and click interface though.

http://www.mobygames.com/game/c64/detective/screenshots/gameShotId,358416/
low rated
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Swissy88: You just point at your screen and make a clicking noise while playing.
I was going to say game simulator but this is better.
So you know King's Quest 1, where you type things and you pray the limited parser understands that you mean "get gold" instead of trying to grab the gold in the foreground?

Imagine if that was replaced with an arrow, and you used this thing called a "mouse" to "point" at things, and "click" on them to interact with them. No more having to guess the verb or commands, just click on Rumpelstiltskin and open a dialog tree with him.
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StingingVelvet: Usually it means point and click adventure games as in King's Quest, where you don't need to use any other controls. This is in contrast to adventure games like Walking Dead or whatever where you manually walk around and aim and such.
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timppu: Careful there, as the original King's Quest wasn't really a point'n'click adventure, as it had a text parser and (IIRC) you could move your character with keyboard etc. I think King's Quest 5 was the first point&click adventure game in the King's Quest series.

Here's e.g. King's Quest 4 gameplay:

https://www.youtube.com/watch?v=EyTU--mdNtk

While it has sort of mouse support and you can access e.g. menus with the mouse, it isn't really optimized yet for mouse controls, like e.g. King's Quest 5 was.

If I took a well known example of true classic point'n'click adventure, maybe something like Monkey Island 1 or 2, which were very much optimized for mouse play.
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BanditKeith2: Got to ask how old or how long have you been gaming? I am serious in asking this as any even late 90's kid and early 2000's kid would easily know what a '' "point-and-click" game is so long as they had a pc that could be in the late 90's be used in a office environment or even in school computer labs
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timppu: Point'n'click adventure games haven't really been a popular genre for two decades, or more.

I have e.g. some gaming relatives who are over 20 years old, and I am pretty sure if I asked them to explain the term, or list some point'n'click adventure games after I've explained the term to them, they probably would come up empty. Sure there are still some games in that genre, but they are a niche genre, and have been for a couple of decades.
Still my piont stands if someone was a even late 90's kid or early 2000's kid that had a pc that at the very least was a office or school level pc and had games for that level of a pc most would know what that type of game genre is that was asked about if not the name then the type of game atleast and with logical reasoning easily deduce the sort of game it is .. For me it was easy to deduce for while they wasn't really called that in the 90's and 2000's that much if at all it was easy to know
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BreOl72: The term "point-and-click" refers to graphical adventures 2.0 (so to speak).
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Leroux: That's pretty spot on, along with the explanation. IMO it's a historical term, not to be taken too literally. Pointing and clicking in a game does not make it a "point-and-click game", it has to be close to the adventure games of the 90's that were labeled this way. Personally, I wouldn't even rule out an adventure game in this vein from being a "point-and-click adventure" just because you don't actually use the mouse (anymore), but to an extent I can understand if others do.
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BanditKeith2: Whatever the case they pretty much are a mix of ''hidden object '' and ''puzzle game'' types mixed together that the mouse is all thats needed to play..
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Leroux: I think it would be more accurate to say that Hidden Object games are a casual mix of Point-and-Click-Adventures and Puzzle games. What's pretty typical for P+C Adventures, IMO, in contrast to Hidden Object and Puzzle games, is the focus on a (more or less) linear story.

Agreed on GOG's labeling often being a bit misleading. I wouldn't call games like Papers, Please or We. The Revolution "point-and-click" games, depite their storytelling elements. They are too far apart from something like Monkey Island or The Longest Journey for that label to be of help.
Fair enough as I suck at explaining such things still thanks for the better way to put it
Post edited November 12, 2021 by BanditKeith2
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StingingVelvet: Usually it means point and click adventure games as in King's Quest, where you don't need to use any other controls.
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Breja: That's an unlucky example - isn't half the series played by typing commands (as they were made before p&c controls were implemented)?
I think the term became popular after Maniac Mansion released, but it was not the first "point-and-click" game.
In simplest terms: you use your mouse to point at things and then you click on them. But others told you that already.

The most famous style is 3rd person, static background. Often includes puzzles you need to solve (get correct items, combine them, use the result to achieve something that advances the plot).

Try them out. There are some free games here.

Classic, I recommend:
https://www.gog.com/game/beneath_a_steel_sky

Very typical 90's style point-and-click:
https://www.gog.com/game/flight_of_the_amazon_queen

A free game from the makers of Thimbleweed Park:
https://www.gog.com/game/delores_a_thimbleweed_park_miniadventure

Couple of demos - full game is sold on GOG:
https://www.gog.com/game/willy_morgan_demo
https://www.gog.com/game/kathy_rain_demo

You may have heard of the big ones. The Monkey Island series, Maniac Mansion, Leisure Suit Larry, Space Quest, King's Quest, Indiana Jones and the Fate of Atlantis, Sam and Max, Full Throttle, Grim Fandango. Sierra and LucasArts did quite a few of those in the 80's and 90's.

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BreOl72: When the first adventure games got released they utilized something called a "parser",
Leisure Suit Larry series (1-5) is a good example of this evolution. LSL1 is a quite old parser game, LSL2-3 are a bit more polished in the parsing system, and in LSL5 they switched to point-and-click... and did LSL1 VGA remake with the same point-and-click technique.
Makes me wonder if it should be 'point and direct' or 'point and assist' instead. Afterall you usually are directing a character that's not you to the next thing to try and move the story along, and they may say 'no i can't fit my head into a coffee can' or some such nonsense, then you use a spoon and they go 'oh you mean get some coffee using a spoon, sure...'.

Usually the puzzles of games (especially older ones) have moon logic, or end up where you click everything you have on everything on screen until something works. Though some of the newer ones have hint systems (Back to the future) or scenes in the area will constantly repeat until you get the hint. Though some are very subtle and unless you remember every minute detail of stuff or check your inventory with a lot of scruteny the solution isn't obvious.
Graphical adventures where the main character's movement and actions are controlled on the screen with the mouse.

It's a silly name : any FPS can be called "point and click".
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Pouyou-pouyou: It's a silly name : any FPS can be called "point and click".
It's silly now but as being said it's historical term that at least made some sense when first appeared. Unlike say "RPG" which is silly and always was source of confusion and neverending arguing because playing role is part of almost all video games unlike in tabletop ones from where this term originates and where suites perfectly.
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frogthroat: Leisure Suit Larry series (1-5) is a good example of this evolution. LSL1 is a quite old parser game, LSL2-3 are a bit more polished in the parsing system, and in LSL5 they switched to point-and-click... and did LSL1 VGA remake with the same point-and-click technique.
And it actually goes further back than that because Softporn Adventure told the same story but had no graphics at all, just parser-based text.


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Pouyou-pouyou: Graphical adventures where the main character's movement and actions are controlled on the screen with the mouse.

It's a silly name : any FPS can be called "point and click".
Yes, although there are some FPS games that don't use mouse input, a whole lot of them if we include console FPS games too. In some cases you don't even do any pointing in FPS games, assuming that the crosshair is fixed to the centre of the screen or something like that.

That's a bit academic I guess, because in most cases you really do point and click in FPS games, even more so if mouselook is enabled.
It's where a game actually has a point, and it clicks with the player, in such a way that it makes the game enjoyable...
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timppu: Careful there, as the original King's Quest wasn't really a point'n'click adventure, as it had a text parser and (IIRC) you could move your character with keyboard etc. I think King's Quest 5 was the first point&click adventure game in the King's Quest series.
Good call, I was thinking KQ6 in my head but didn't specify for some reason.
Video game genre definitions are still open to interpretation, which why there are still arguments as which game belongs to what. "Adventure" games in particular are quite nebulous. Zelda, Monkey Island, Tomb Raider, and are some games I seen cited as adventure games, even though they are all quite different from one another. "Point-and-click" narrows things further to games that use a cursor to navigate the environment or interact with objects or characters of interest.