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dnovraD: Even accounting for the myriad array of shovelware titles, naff arcade ports, single dev projects, I feel that a greater concern within the dreamlist is the number of implausible requests that one can find.
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cosevecchie: Even cancelled games...

https://www.gog.com/dreamlist/game/worms-v-lemmings

what's the point in voting for those... wishing GOG would complete them??
A lot of GOG content is based on free work by hobbyists, DOSbox, ScummVM, fan patches, DRM hacks, etc. so it's not entirely impossible to think that some dedicated fans could finish some cancelled game and GOG would simply do the legal work.

It would make much more sense to attempt that than to implement Galaxy achievements (a form of DRM) in a DRM-free store or something else.

It's a good idea, but most likely it's never going to happen.
Youtuber SplatterCat= gog court the indies he already displays for free. Easy money. Doesnt make sense to sit around waiting for people to submit samples, when the youtuber already gives a free demonstration.

Seems crazy to ignore games that are better than much of the garbage that gog shills weekly, over the quality they could have.
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PixelBoy: A lot of GOG content is based on free work by hobbyists, DOSbox, ScummVM, fan patches, DRM hacks, etc. so it's not entirely impossible to think that some dedicated fans could finish some cancelled game and GOG would simply do the legal work.

It would make much more sense to attempt that than to implement Galaxy achievements (a form of DRM) in a DRM-free store or something else.

It's a good idea, but most likely it's never going to happen.
Let me wing your dream with a few shots though.

You expect Rockstar North or Team17 to have actually kept design documents or code snippits for a project that never saw the light of day? Maybe Andy Davidson did, but if there really was any data remnants to be found, I imagine the Hidden Palace would have SOMETHING to show for it.

And even then you'd have to go though nearly two decades of code, culture, and thought changes to bring it up to date.


Oh, and that pesky part in the middle where Lemmings was last owned by a extant mobile shovelware publisher (Exient) after Sony gave up on the franchise on the Vita of all things.
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Syphon72: I'm still surprised Epic makes so much money.
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dnovraD: Oh? Implicitly? Epic isn't making money from the store. That's a burning money pit. The only reason it's been kept up is because some guy accidentally discovered crosspromotional synergy and advertising companies are full of desperate idiots to unload money on.
Supposedly Epic make a fair amount of money due to Fortnite.
But other than that, it is too early days to be making money yet, with their continual giveaways.

They are on a slow but sure road, if they stick to it long enough.

For Epic to succeed, it is all about new gamers, and convincing Steam gamers to use more than one store. That last is the hardest and will take the longest to achieve, but if a gamer has a huge library of games at Epic, it will happen eventually. It is not a big step from playing Epic games, to then buying them at Epic as well. The biggest hurdle is getting gamers to use your service and store.

And one cannot ignore that there must be something behind the unavailability of Unreal games, even though a couple are now sort of available again. My money says Epic are up to something, perhaps something that is even a game changer.